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Max: Difference between revisions

From Wars Wiki
28 bytes added ,  5 October 2010
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Text replace - "defense" to "{{defense}}"
m (Text replace - "defense" to "{{defense}}")
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===In Advance Wars===
===In Advance Wars===


'''Day-to-Day (D2D)''' All non-infantry direct combat units have +50% firepower when attacking. However, indirect-combat units suffer from a -10% firepower and defense penalty, as well as -1 range.
'''Day-to-Day (D2D)''' All non-infantry direct combat units have +50% firepower when attacking. However, indirect-combat units suffer from a -10% firepower and {{defense}} penalty, as well as -1 range.


'''CO Power''' ''Max Force'' All non-infantry direct combat units their firepower raised to 174% for the day. They, along with transports units also benefit from +1 movement and receive the typical 10% defense boost. Other units also receive a 10% increase in both attack and defense.
'''CO Power''' ''Max Force'' All non-infantry direct combat units their firepower raised to 174% for the day. They, along with transports units also benefit from +1 movement and receive the typical 10% {{defense}} boost. Other units also receive a 10% increase in both attack and {{defense}}.


'''CO Meter''' 30,000 G
'''CO Meter''' 30,000 G
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'''Day-to-Day (D2D)''' All non-infantry direct combat units have +20% firepower. Indirect combat units have a -10% firepower reduction and -1 range.
'''Day-to-Day (D2D)''' All non-infantry direct combat units have +20% firepower. Indirect combat units have a -10% firepower reduction and -1 range.


'''CO Power''' ''Max Force'' Direct-combat units, excluding infantry and mech units, have +40% firepower and their movement range is increased by one space. All units also receive the standard 10% boost in defense.
'''CO Power''' ''Max Force'' Direct-combat units, excluding infantry and mech units, have +40% firepower and their movement range is increased by one space. All units also receive the standard 10% boost in {{defense}}.


'''SCO Power''' ''Max Blast'' Direct combat units, minus soldiers, receive a 60% bonus in firepower for the day. Their movement increases by two spaces, and all units receive the standard 10% boost in defense.
'''SCO Power''' ''Max Blast'' Direct combat units, minus soldiers, receive a 60% bonus in firepower for the day. Their movement increases by two spaces, and all units receive the standard 10% boost in {{defense}}.


'''CO Meter''' xxxXXX
'''CO Meter''' xxxXXX
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'''Day-to-Day (D2D)''' All non-infantry direct combat units have +20% firepower. Indirect combat units now have normal stats, but still have -1 range.
'''Day-to-Day (D2D)''' All non-infantry direct combat units have +20% firepower. Indirect combat units now have normal stats, but still have -1 range.


'''CO Power''' ''Max Force'' Direct-combat units, excluding infantry and mech units, have +40% firepower and all units receive the standard 10% boost in defense, as well as offense. No movement bonus.
'''CO Power''' ''Max Force'' Direct-combat units, excluding infantry and mech units, have +40% firepower and all units receive the standard 10% boost in {{defense}}, as well as offense. No movement bonus.


'''SCO Power''' ''Max Blast'' Direct combat units, minus soldiers, receive a 90% bonus in firepower for the day. While all units receive the typical 10% in defense, there is no movement bonus.
'''SCO Power''' ''Max Blast'' Direct combat units, minus soldiers, receive a 90% bonus in firepower for the day. While all units receive the typical 10% in {{defense}}, there is no movement bonus.


'''CO Meter''' xxxXXX
'''CO Meter''' xxxXXX