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Oozium: Difference between revisions
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'''Oozium 238''' (or more commonly, '''Oozium''') are non-combat ground units. They are unique in their ability to instantly destroy any unit they move on top of. They cannot be built or repaired (except for via [[Black Crystals]] and [[Black Obelisks]], and are unaffected by most CO Powers. | '''Oozium 238''' (or more commonly, '''Oozium''') are non-combat ground units. They are unique in their ability to instantly destroy any unit they move on top of, and also have their own unique defensive and movement type. They cannot be built or repaired (except for via [[Black Crystals]] and [[Black Obelisks]], and are unaffected by most CO Powers. | ||
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Revision as of 20:09, 3 March 2010
Oozium 238 (or more commonly, Oozium) are non-combat ground units. They are unique in their ability to instantly destroy any unit they move on top of, and also have their own unique defensive and movement type. They cannot be built or repaired (except for via Black Crystals and Black Obelisks, and are unaffected by most CO Powers.
Basic statistics
- Cost: N/A - Oozium cannot be built.
- Movement: 1, Oozium
- Fuel: Infinite
- Vision: 1
- Weapon 1: Itself
- Ammo: N/A
- Range: 0
- Targets: Anything (instant destruction)
- Weapon 2: None
COs with bonuses for Oozium
Since Oozium are a unique type of unit and no CO has any kind of stat boost specifically for them, this section will instead list what CO abilities and powers do affect them.
- Eagle
- The ability to use a second turn during a CO Power. Notably, the AI seems to forget that it has this ability.
- Javier
- Increased defense against indirect attacks; increased defense from Com Towers.
- Kanbei
- Increased defense.
- Lash
- Double terrain stars during Prime Tactics.
- Von Bolt
- Increased defense.
COs with penalties for Oozium
- Grimm
- Reduced defense.