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| == Units ==
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| === Player (Solar Empire) ===
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| Starting:
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| * Grunt (5)
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| * Flame (5, start)
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| * AA Vehicle (1)
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| Join:
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| * Bazooka (4) - right before Naval Guns, reach them
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| * AA Vehicle - activate the Helipad
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| === NPC (Western Frontier) ===
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| East of Naval Guns:
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| * Grunt (~6)
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| * MG Nest (2)
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| * Light Tank - joins from southeast after cutscene
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| === Enemy (Anglo Isles) ===
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| Just north of starting point:
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| * Bazooka (4)
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| Near the Naval Guns:
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| * Light Tank (2) - front one gets destroyed in cutscene and doesn't count for Power, other approaches
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| * Air Transport - nothing--leaves after cutscene, counted as destroyed for Power
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| Naval Transports (only the contents count for Power):
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| *West #1 - Light Tank
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| *East #2 - Grunt (3), Bazooka (2)
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| *East #3 - Light Tank
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| *West #4 - Grunt (3), Bazooka (2)
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| *West #5 - Light Tank
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| *Middle #5 - Grunt (3), Bazooka (2)
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| *West #6 - Grunt (3), Bazooka (2)
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| *East #6 - Light Tank
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| *All other Naval Transports - none--destroyed by Naval Guns before they can land
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| After all Naval Transports' contents are destroyed:
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| *Bomber
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| Near Frontier's forces:
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| *Grunt (4) - attack Frontier right away
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| *Light Tank (2) - attack Frontier after the Grunts are eliminated (this triggers a cutscene)
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| *Bazooka (4)
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| *Bomber - appear from northeast after the other enemies in this area are eliminated
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| Near Helipad:
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| *Grunt (6)
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| Respond to Helipad capture:
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| *Light Tank - approaches from the north
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| *Bomber - approaches from the west
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| Across the bridge near the Helipad:
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| *Light Tank
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| *Grunt (4)
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| Near the Docks:
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| *Light Tank
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| *Grunt (8)
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| Docks reinforcements:
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| *Air Transport - Light Tank
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| *Bomber
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| *Air Transport - Grunt (4)
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| *Air Transport - Grunt (4)
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| Total:
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| *Grunt - 42
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| *Bazooka - 16
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| *Light Tank - 12
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| *Bomber - 4
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| *Air Transport - 4
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| *Naval Transport - 14
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| {{Campaign Nav | | {{Campaign Nav |