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Rally the Defenses
Rally the Defenses | |
---|---|
VS | |
Allied Forces | |
Player Faction | Solar Empire |
Allies | Western Frontier |
Enemy Forces | |
Primary | Anglo Isles |
Secondary | None |
Other Intel | |
Location | The islands of the Coral Atolls |
Result | Naval Guns defended, Docks recaptured |
Rally the Defenses is the second level in the Battalion Wars 2 campaign.
Intel[edit | edit source]
Advance to the first Gold Star. Select the Imperial Anti-Air Vehicle, order it into Wait Mode, and send the infantry to take out the Anglo Bazooka Vets. Call the AA Vehicle to follow, then head to the next Gold Star to receive Bazooka Vet reinforcements. Take control of one, and destroy the incoming Light Tank. Climb the hill and follow the road between the two Naval Guns to reach the coastline. Gather the Bazooka Vets, and use them to obliterate enemy Light Tanks before they can reach the Naval Guns. Anglo reinforcements are imminent, so send Bazooka Vets to destroy enemy Tanks, and Flame Vets to take out enemy infantry. Keep the AA Vehicle out of the fray to preserve its health; when the enemy Bomber swoops in, use the AA to shoot it out of the sky.
After the failed Anglo assault at the beach, move out along the road. Join up with Brigadier Betty's troops, and prepare for another enemy offensive. Defeat the Grunts, then blow up the incoming Light Tanks; luckily, a Frontier Light Tank arrives to help out. Move out farther down the road and shoot down the enemy Bomber. Clear out the other enemies nearby, and send a Grunt to activate the Helipad. This puts out a call for reinforcements, and an Imperial Air Transport soon arrives to deliver a second Anti-Air Vehicle. Advance to the Docks, and destroy the enemy Light Tanks. Anglo Air Transports will fly in, so take them down with the two AA Vehicles before they have a chance to land. Capture the Docks to complete the mission.
Units[edit | edit source]
Player (Solar Empire)[edit | edit source]
Starting:
- Grunt (5)
- Flame (5, start)
- AA Vehicle (1)
Join:
- Bazooka (4) - right before Naval Guns, reach them
- AA Vehicle - activate the Helipad
NPC (Western Frontier)[edit | edit source]
East of Naval Guns:
- Grunt (~6)
- MG Nest (2)
- Light Tank - joins from southeast after cutscene
Enemy (Anglo Isles)[edit | edit source]
Just north of starting point:
- Bazooka (4)
Near the Naval Guns:
- Light Tank (2) - front one gets destroyed in cutscene and doesn't count for Power, other approaches
- Air Transport - nothing--leaves after cutscene, counted as destroyed for Power
Naval Transports (only the contents count for Power):
- West #1 - Light Tank
- East #2 - Grunt (3), Bazooka (2)
- East #3 - Light Tank
- West #4 - Grunt (3), Bazooka (2)
- West #5 - Light Tank
- Middle #5 - Grunt (3), Bazooka (2)
- West #6 - Grunt (3), Bazooka (2)
- East #6 - Light Tank
- All other Naval Transports - none--destroyed by Naval Guns before they can land
After all Naval Transports' contents are destroyed:
- Bomber
Near Frontier's forces:
- Grunt (4) - attack Frontier right away
- Light Tank (2) - attack Frontier after the Grunts are eliminated (this triggers a cutscene)
- Bazooka (4)
- Bomber - appear from northeast after the other enemies in this area are eliminated
Near Helipad:
- Grunt (6)
Respond to Helipad capture:
- Light Tank - approaches from the north
- Bomber - approaches from the west
Across the bridge near the Helipad:
- Light Tank
- Grunt (4)
Near the Docks:
- Light Tank
- Grunt (8)
Docks reinforcements:
- Air Transport - Light Tank
- Bomber
- Air Transport - Grunt (4)
- Air Transport - Grunt (4)
Total:
- Grunt - 42
- Bazooka - 16
- Light Tank - 12
- Bomber - 4
- Air Transport - 4
- Naval Transport - 14
← Mission 1: Anglo Attack | Battalion Wars 2 Campaign | Mission 3: A Matter of Honor → |