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Scorched Earth: Difference between revisions

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==Intel==
==Intel==
Start off by calling a [[Flame Veteran|Flame Vet]] attack on the incoming {{xyl}}n [[Bazooka Veteran|Bazooka Vets]], then send the [[Anti-Air Veteran|Anti-Air Vets]] to shoot down the enemy [[Gunship]]s. Move across the field, and another wave of enemy [[Rifle Grunt|Grunts]] and Bazooka Vets will approach. Use the {{tundra}} infantry to eliminate them, and blow out the MG Towers ahead with an {{BWs|Artillery}} volley. With the first area clear, take a minute to check the Map Screen. From this point, there are three different paths leading forward. While each only leads to a Secondary Objective, capturing the central [[Airbase]] and the eastern [[Factory]] will earn the player [[Gunship]] and [[Light Tank]] reinforcements.
Start by calling a [[Flame Veteran|Flame Vet]] attack on the incoming {{xyl}}n [[Bazooka Veteran|Bazooka Vets]], then send the [[Anti-Air Veteran|Anti-Air Vets]] to shoot down the enemy [[Gunship]]s. Move across the field, and another wave of enemy [[Rifle Grunt|Grunts]] and Bazooka Vets will approach. Use the {{tundra}} infantry to eliminate them, and blow out the MG Towers ahead with an {{BWs|Artillery}} volley. With the first area clear, take a minute to check the Map Screen. From this point, there are three different paths leading forward. While each only leads to a Secondary Objective, capturing the central [[Airbase]] and the eastern [[Factory]] will earn the player [[Gunship]] and [[Light Tank]] reinforcements.


Move out to the [[Airbase]], and use the {{BWs|Artillery}} units to shell the enemy [[Anti-Air Veteran|Anti-Air Vets]] from afar. Send the {{tundra}} Anti-Air Vets to shoot down the [[Gunship]]s while other units destroy the Auto-Guns. Ground the {{xyl}}n [[Air Transport]] before it can land, then send the infantry to capture the facility. This earns the player a pair of Gunships.
Move out to the [[Airbase]], and use the {{BWs|Artillery}} units to shell the enemy [[Anti-Air Veteran|Anti-Air Vets]] from afar. Send the {{tundra}} Anti-Air Vets to shoot down the [[Gunship]]s while other units destroy the Auto-Guns. Ground the {{xyl}}n [[Air Transport]] before it can land, then send the infantry to capture the facility. This earns the player a pair of Gunships.
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