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==Criteria==
==Criteria==
There are four factors affecting your score in each game - Speed, Power, Technique and (in [[Advance Wars: Dual Strike]] only), the number of emplacements or Oozium destroyed.
There are four factors affecting your score in each game - Speed, Power, Technique and (in [[Advance Wars: Dual Strike]] only), the number of emplacements or Oozium destroyed.


Each criteria is given a total possible score, which varies between games.
Each criteria is given a total possible score, which varies between games.
* In [[Advance Wars (game)|Advance Wars']] Field Training and Campaign modes, a score isn't actually given, but a bar is shown displaying how well you performed at each category.
* In [[Advance Wars]]' Field Training and Campaign modes, a score isn't actually given, but a bar is shown displaying how well you performed at each category.
* In Advance Wars' War Room, the score bars are retained and used to determine a score between 0 and 999.
* In Advance Wars' War Room, the score bars are retained and used to determine a score between 0 and 999.
* In [[Advance Wars 2: Black Hole Rising]], each category is rated out of 100 and used to determine a total score out of 300. All points obtained are converted into 1 coin for purchasing additional content from Hachi.
* In [[Advance Wars 2: Black Hole Rising]], each category is rated out of 100 and used to determine a total score out of 300. All points obtained are converted into 1 coin for purchasing additional content from Hachi.
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===Speed===
===Speed===
Speed is the most straightforward criteria. Each mission has a set amount of turns (par time) in which you must beat the mission in order to score the maximum number of points. Each turn you go over the limit, you lose points. The general formula in Advance Wars is as follows, rounded up and capped at 100, then multiplied by 5 in AW1:
Speed is the most straightforward criteria. Each mission has a set amount of turns (par time) in which you must beat the mission in order to score the maximum number of points. Each turn you go over the limit, you lose points. The general formula in Advance Wars is as follows, rounded up and capped at 100, then multiplied by 5 in AW1:
<math>100 - 100/3\times (Completion Time-ParTime) / Par Time</math>.
<math>100 - 100/3\times (Completion Time-ParTime) / Par Time</math>.
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In the Battalion Wars games, this is instead measured in real time, but you still lose points if you take too long to beat a mission. In Battalion Wars 2, the formula is as follows capping at 100%:
In the Battalion Wars games, this is instead measured in real time, but you still lose points if you take too long to beat a mission. In Battalion Wars 2, the formula is as follows capping at 100%:
<math>100%-100% \times (Completion Time-ParTime) / ParTime</math>
<math>100\%-100\% \times (Completion Time-ParTime) / ParTime</math>


===Power===
===Power===
Power is how well you destroy the enemy force. In games before Days of Ruin, you need to destroy 10% of the total enemy force in one day to max your Power score. In Days of Ruin, you need to maximize the damage you deal on each attack and manage a KO in as many attacks as feasible.
Power is how well you destroy the enemy force. In games before Days of Ruin, you need to destroy 10% of the total enemy force in one day to max your Power score. In Days of Ruin, you need to maximize the damage you deal on each attack and manage a KO in as many attacks as feasible.


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===Technique===
===Technique===
Technique is a rating determined on the total number of your units vs. the amount of your lost units in combat. The fewer units you lose, the higher your score. Days of Ruin also causes Technique to go down if too many units are built.
Technique is a rating determined on the total number of your units vs. the amount of your lost units in combat. The fewer units you lose, the higher your score. Days of Ruin also causes Technique to go down if too many units are built.


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===Destruction bonuses===
===Destruction bonuses===
In Advance Wars: Dual Strike, you can earn additional points by destroying enemy Oozium units and emplacements. These points do not affect your rank directly (though destroying Oozium can help you increase your Power score) - it is possible to use these bonuses to score over 280 points and still not obtain an S-rank, for example. You can gain:
In Advance Wars: Dual Strike, you can earn additional points by destroying enemy Oozium units and emplacements. These points do not affect your rank directly (though destroying Oozium can help you increase your Power score) - it is possible to use these bonuses to score over 280 points and still not obtain an S-rank, for example. You can gain:


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==Rank==
==Rank==
Your score determines your rank. In the first Advance Wars, you could obtain an S, A, B, C, D or E rank, with S being highest and E being lowest. From Advance Wars 2 onwards, the D and E ranks were cut, meaning that you could obtain only S, A, B or C ranks.
Your score determines your rank. In the first Advance Wars, you could obtain an S, A, B, C, D or E rank, with S being highest and E being lowest. From Advance Wars 2 onwards, the D and E ranks were cut, meaning that you could obtain only S, A, B or C ranks.


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** 300 in Advance Wars: Days of Ruin.
** 300 in Advance Wars: Days of Ruin.
** 95% in the Battalion Wars games
** 95% in the Battalion Wars games
* A-Rank: The highest score in the first Advance Wars' Field Training missions, a highly respectable rank elsewhere.
* A-Rank: The highest score in the first Advance Wars' Field Training missions, a highly respectable rank elsewhere.
* B-Rank: A middling rank, usually a sign that the player has a decent understanding of the game but needs to improve somewhat.
* B-Rank: A middling rank, usually a sign that the player has a decent understanding of the game but needs to improve somewhat.
* C-Rank: The lowest rank in most games.
* C-Rank: The lowest rank in most games.
* D-Rank: The second-lowest rank in the first Advance Wars.
* D-Rank: The second-lowest rank in the first Advance Wars.
* E-Rank: The lowest rank in the first Advance Wars. Most players never obtained this rank, but it generally denotes a victory that was very inefficient.
* E-Rank: The lowest rank in the first Advance Wars. Most players never obtained this rank, but it generally denotes a victory that was very inefficient.


[[Category:Game mechanics]]
[[Category:Game mechanics]]