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Skill rank: Difference between revisions
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m (Text replace - "defense" to "{{defense}}") |
m (Text replacement - "{{defense}}" to "defence") |
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Line 17: | Line 17: | ||
!rowspan=5| 6 | !rowspan=5| 6 | ||
|Bodyguard | |Bodyguard | ||
|Tag CO's | |Tag CO's defence +10% | ||
|- | |- | ||
| Sharpshooter | | Sharpshooter | ||
Line 25: | Line 25: | ||
|- | |- | ||
|Slam Guard | |Slam Guard | ||
|Direct-fire | |Direct-fire defence +8% | ||
|Pathfinder | |Pathfinder | ||
|Woods movement =1 | |Woods movement =1 | ||
|- | |- | ||
|Snipe Guard | |Snipe Guard | ||
|Indirect-fire | |Indirect-fire defence +8% | ||
|Stealthy | |Stealthy | ||
|Dive/Hide fuel cost -2 | |Dive/Hide fuel cost -2 | ||
Line 71: | Line 71: | ||
|Vision +1 | |Vision +1 | ||
|Slam Shield | |Slam Shield | ||
|Direct-fire | |Direct-fire defence +12% | ||
|- | |- | ||
|Mechanic | |Mechanic |
Revision as of 19:02, 14 February 2018
Skill Rank was introduced in Advance Wars: Dual Strike. Each CO earns skill points during battles in the Campaign and the War Room. Upon earning 1000 points, a CO is elevated to the next skill level. Each new level unlocks new abilities, such as Luck or Snipe Guard. Up to four abilities can be in effect at a time. The Star Rank skills cannot be used until after Campaign mode has been completed.
Skills Rank | |||||
---|---|---|---|---|---|
Rank | Skill name | Effect | Rank | Skill name | Effect |
1 | Bruiser | Direct attack +5% | 6 | Bodyguard | Tag CO's defence +10% |
Sharpshooter | Indirect attack +5% | Prairie Dog | Plain movement =1 | ||
Slam Guard | Direct-fire defence +8% | Pathfinder | Woods movement =1 | ||
Snipe Guard | Indirect-fire defence +8% | Stealthy | Dive/Hide fuel cost -2 | ||
Combat Pay | Damage foes to earn cash | Gold Rush | Funds from bases +100 | ||
Luck | Random higher damage | 7 | High and Dry | Attack in rain +20% | |
2 | APC Guard | APC Defense +10% | Icebreaker | Attack in snow +20% | |
Tower Power | Com Tower effect +5% | Sand Scorpion | Attack in sandstorm +20% | ||
Sneaky | Dive/Hide fuel cost -1 | 8 | Brawler | Direct attack +8% | |
3 | Teamwork | Tag CO's attack +5% | Sniper | Indirect attack +8% | |
Scout | Vision +1 | Slam Shield | Direct-fire defence +12% | ||
Mechanic | Base repair +1 | Snipe Shield | Indirect-fire def. +12% | ||
Invader | Capture +1 | 9 | Synergy | Tag CO's attack +8% | |
Sale Price | Production cost -5% | Fire Sale | Production cost -8% | ||
4 | Road Rage | Road attack +10% | ☆ | Eagle Eye | Vision +2 |
Ranger | Woods attack +10% | Gear Head | Base repair +2 | ||
Urban Fighter | City attack +10% | Conquerer | Capture +2 | ||
Mountaineer | Mountain attack +10% | Mistwalker | Hide units during Super CO | ||
Seamanship | Sea attack +10% | Soul of Hachi | Deploy in cities in Super CO | ||
Backstab | Dive/Hide attack +15% | ||||
5 | APC Boost | APC Movement +1 | |||
Missile Guard | Damage from silos -1 | ||||
Cannon Guard | Damage from cannons -1 | ||||
Star Power | Power meter fills quickly |