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20 bytes removed ,  3 July 2021
→‎Speed: ...and again
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Speed is the most straightforward criteria. Each mission has a set amount of turns (par time) in which you must beat the mission in order to score the maximum number of points. Each turn you go over the limit, you lose points. The general formula in Advance Wars is as follows, rounded up and capped at 100, then multiplied by 5 in AW1:
Speed is the most straightforward criteria. Each mission has a set amount of turns (par time) in which you must beat the mission in order to score the maximum number of points. Each turn you go over the limit, you lose points. The general formula in Advance Wars is as follows, rounded up and capped at 100, then multiplied by 5 in AW1:
<math>100 - 100\times (Completion Time-ParTime) / (3 \times Par Time)</math>.
<math>100 - 100/3\times (Completion Time-ParTime) / Par Time</math>.


In Days of Ruin, the speed score starts at 150 and begins to decrease when half the par time has elapsed. The formula for times completed before the par time is as follows, rounded up and capped at 150: <math>200-100 \times Completion Time / (100% Speed Time)</math>. Once the par time is reached, the speed score decreases from 100 at the same rate as in AW1+2.  
In Days of Ruin, the speed score starts at 150 and begins to decrease when half the par time has elapsed. The formula for times completed before the par time is as follows, rounded up and capped at 150: <math>200-100 \times Completion Time / Par Time</math>. Once the par time is reached, the speed score decreases from 100 at the same rate as in AW1+2.  


In the Battalion Wars games, this is instead measured in real time, but you still lose points if you take too long to beat a mission. In Battalion Wars 2, the formula is as follows capping at 100%:
In the Battalion Wars games, this is instead measured in real time, but you still lose points if you take too long to beat a mission. In Battalion Wars 2, the formula is as follows capping at 100%:
<math>100%-100% \times (Completion Time-ParTime) / (ParTime)</math>
<math>100%-100% \times (Completion Time-ParTime) / ParTime</math>


===Power===
===Power===
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