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'''Day-to-Day (D2D)''' All non-infantry direct combat units have +50% firepower when attacking. However, indirect-combat units suffer from a -10% firepower and defence penalty, as well as -1 range. | '''Day-to-Day (D2D)''' All non-infantry direct combat units have +50% firepower when attacking. However, indirect-combat units suffer from a -10% firepower and defence penalty, as well as -1 range. | ||
'''CO Power''' ''Max Force'' All non-infantry direct combat units their firepower raised to | '''CO Power''' ''Max Force'' All non-infantry direct combat units their firepower raised to +87% for the day. They, along with transports units also benefit from +1 movement and receive the typical 10% defence boost. Other units also receive a 10% increase in both attack and defence. | ||
'''CO Meter''' 30,000 G | '''CO Meter''' 30,000 G | ||
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'''Day-to-Day (D2D)''' All non-infantry direct combat units have +20% firepower. Indirect combat units now have normal stats, but still have -1 range. | '''Day-to-Day (D2D)''' All non-infantry direct combat units have +20% firepower. Indirect combat units now have normal stats, but still have -1 range. | ||
'''CO Power''' ''Max Force'' Direct-combat units, excluding infantry and mech units, have + | '''CO Power''' ''Max Force'' Direct-combat units, excluding infantry and mech units, have +60% firepower and all units receive the standard 10% boost in defence, as well as offense. No movement bonus. | ||
'''SCO Power''' ''Max Blast'' Direct combat units, minus soldiers, receive a 90% bonus in firepower for the day. While all units receive the typical 10% in defence, there is no movement bonus. | '''SCO Power''' ''Max Blast'' Direct combat units, minus soldiers, receive a 90% bonus in firepower for the day. While all units receive the typical 10% in defence, there is no movement bonus. |
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