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Advance Wars (series): Difference between revisions

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To earn [[G]] to buy units, the simple thing to do is capture properties. Each property ([[city]], [[base]], [[port]], [[airport]]) will add 1000G to your total at the start of your turn so you can buy new units.
To earn [[G]] to buy units, the simple thing to do is capture properties. Each property ([[city]], [[base]], [[port]], [[airport]]) will add 1000G to your total at the start of your turn so you can buy new units.


Certain units can only attack certain units, such as [[Infantry (unit)|Infantry]] not being able to attack sea units, and the [[Bomber]] not being able to attack air units. The only exceptions to this rule are the [[Stealth Fighter]] and [[Piperunner]] in AW:DS- although they cannot hit submerged submarines.
Certain units can only attack certain units, such as [[Infantry (unit)|Infantry]] not being able to attack sea units, and the [[Bomber]] not being able to attack air units. The only exceptions to this rule are the [[Stealth|Stealth Fighter]] and [[Piperunner]] in AW:DS- although they cannot hit submerged submarines.


After you move one of your units, you assign it a command (fire, wait, capture, supply, dive, etc) and once you have moved all your units and done everything you can in that turn, you can end and it is the enemy's turn.
After you move one of your units, you assign it a command (fire, wait, capture, supply, dive, etc) and once you have moved all your units and done everything you can in that turn, you can end and it is the enemy's turn.