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Anti-Air: Difference between revisions
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{{UnitInfobox | {{UnitInfobox | ||
|name= Anti-Air | |name= Anti-Air | ||
|game= [[Advance Wars: Days of Ruin|DoR]] | |||
|cost= 1,500 | |cost= 1,500 | ||
|movement= 6 (tank) | |movement= 6 (tank) | ||
Line 9: | Line 10: | ||
}} | }} | ||
{{UnitInfobox/old | {{UnitInfobox/old | ||
|games= [[Advance Wars (Game)|AW1]], [[Advance Wars 2: Black Hole Rising|AW2]], [[Advance Wars: Dual Strike|DS]] | |||
|cost= 1,000 | |cost= 1,000 | ||
|movement= 6 (tread) | |movement= 6 (tread) |
Revision as of 14:03, 18 June 2010
Template:UnitInfobox Template:UnitInfobox/old
Anti-Air units are direct combat vehicles. They are used for attacking soldiers and air units. They are found as standard units throughout the Advance Wars series.
Basic statistics
Advance Wars, Advance Wars 2, Advance Wars: Dual Strike
- Cost: 8000
- Movement: 6, Tread
- Fuel: 60
- Vision: 2
- Weapon 1: Vulcan
- Range: 1
- Ammo: 9
- Targets: Infantry (strong), vehicles (weak), copters (strong), planes (strong)
- Weapon 2: N/A
Advance Wars: Dark Conflict/Days of Ruin
- Cost: 7000
- Movement: 6, Tank
- Fuel: 60
- Vision: 3
- Weapon 1: Vulcan Cannon
- Range: 1
- Ammo: 6
- Targets: Infantry (strong), vehicles (weak), copters (strong), planes (strong)
- Weapon 2: N/A
COs with bonuses for Anti-Airs
- Max
- Attack power and movement boosts.
- Jess
- Attack power and movement boosts.
COs with penalties for Anti-Airs
- Grit
- Attack power penalty.
Anti-Air against other units
Please refer to the following damage charts: