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(New page: '''Cruiser''' units are direct combat ships. Their purpose is to attack air units and other ships, especially submarines. They can also carry up to two copter units. __TOC...)
 
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'''Cruiser''' units are [[direct combat]] [[ship]]s. Their purpose is to attack air units and other ships, especially [[submarine]]s. They can also carry up to two [[copter]] units.
'''Cruiser''' units are [[direct combat]] [[ship]]s. Their purpose is to attack air units and other ships, especially [[submarine]]s. They can also carry up to two [[copter]] units. They have appeared in all instalments of the [[Advance Wars]] series so far.


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Revision as of 14:22, 7 February 2010

Cruiser units are direct combat ships. Their purpose is to attack air units and other ships, especially submarines. They can also carry up to two copter units. They have appeared in all instalments of the Advance Wars series so far.

Basic statistics

Advance Wars, Advance Wars 2, Advance Wars: Dual Strike

  • Cost: 18000
  • Movement: 6, Ships
  • Fuel: 99
  • Vision: 3
  • Weapon 1: Missiles
  • Range: 1
  • Ammo: 9
  • Targets: Ships (weak, Advance Wars: Dual Strike only), submarines (strong)
  • Weapon 2: Anti-Air gun
  • Range: 1
  • Ammo: N/A
  • Targets: Copters (strong), planes (strong)

Advance Wars: Dark Conflict/Days of Ruin

  • Cost: 16000
  • Movement: 6, Ship
  • Fuel: 99
  • Vision: 5
  • Weapon 1: Anti-Ship Missiles
  • Range: 1
  • Ammo: 9
  • Targets: Ships (weak), submarines (strong)
  • Weapon 2: Anti-Air gun
  • Range: 1
  • Ammo: N/A
  • Targets: Copters (strong), planes (strong)

COs with bonuses for Cruisers

Max
Attack power and movement boosts.
Drake
Attack power, defence and movement boosts.
Greyfield
Attack power and defence boosts.

COs with penalties for Fighters

Grit
Attack power penalty.
Eagle
Attack power penalty.
Jess
Attack power penalty.
Sensei
Attack power penalty.


Cruiser against other units

Please refer to the following damage charts:

AW1 Damage Chart
AW2 Damage Chart
AWDS Damage Chart
AWDoR Damage Chart