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Cruiser: Difference between revisions
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(New page: '''Cruiser''' units are direct combat ships. Their purpose is to attack air units and other ships, especially submarines. They can also carry up to two copter units. __TOC...) |
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'''Cruiser''' units are [[direct combat]] [[ship]]s. Their purpose is to attack air units and other ships, especially [[submarine]]s. They can also carry up to two [[copter]] units. | '''Cruiser''' units are [[direct combat]] [[ship]]s. Their purpose is to attack air units and other ships, especially [[submarine]]s. They can also carry up to two [[copter]] units. They have appeared in all instalments of the [[Advance Wars]] series so far. | ||
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Revision as of 14:22, 7 February 2010
Cruiser units are direct combat ships. Their purpose is to attack air units and other ships, especially submarines. They can also carry up to two copter units. They have appeared in all instalments of the Advance Wars series so far.
Basic statistics
Advance Wars, Advance Wars 2, Advance Wars: Dual Strike
- Cost: 18000
- Movement: 6, Ships
- Fuel: 99
- Vision: 3
- Weapon 1: Missiles
- Range: 1
- Ammo: 9
- Targets: Ships (weak, Advance Wars: Dual Strike only), submarines (strong)
- Weapon 2: Anti-Air gun
- Range: 1
- Ammo: N/A
- Targets: Copters (strong), planes (strong)
Advance Wars: Dark Conflict/Days of Ruin
- Cost: 16000
- Movement: 6, Ship
- Fuel: 99
- Vision: 5
- Weapon 1: Anti-Ship Missiles
- Range: 1
- Ammo: 9
- Targets: Ships (weak), submarines (strong)
- Weapon 2: Anti-Air gun
- Range: 1
- Ammo: N/A
- Targets: Copters (strong), planes (strong)
COs with bonuses for Cruisers
- Max
- Attack power and movement boosts.
- Drake
- Attack power, defence and movement boosts.
- Greyfield
- Attack power and defence boosts.
COs with penalties for Fighters
- Grit
- Attack power penalty.
- Eagle
- Attack power penalty.
- Jess
- Attack power penalty.
- Sensei
- Attack power penalty.
Cruiser against other units
Please refer to the following damage charts: