Cruiser

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Cruiser
Cruiser (Orange Star).png
In-battle sprite
Basic info
Appears in: Advance Wars,
Advance Wars 2,
Dual Strike,
Days of Ruin
Production cost: 18,000AW, AW2, AWDS
16,000AW4
Movement range: 6 (Ship)
Fuel: 99
Vision: 3AW, AW2, AWDS
5AW4
Primary weapon
Name: Missiles
Range: 1
Ammo: 9
Effective against: Subs
Weak against: NoneAW, AW2
ShipsAWDS, AW4
Secondary weapon
Name: Anti-Air Gun
Range: 1
Ammo: N/A
Effective against: Planes, Copters
Weak against: None

Cruiser units are direct combat ships. Their purpose is to attack air units and other ships, especially submarines. They can also carry up to two copter units. They have appeared in all instalments of the Advance Wars series so far.

Basic statistics[edit]

Advance Wars, Advance Wars 2, Advance Wars: Dual Strike[edit]

  • Cost: 18000
  • Movement: 6, Ships
  • Fuel: 99
  • Vision: 3
  • Weapon 1: Missiles
  • Range: 1
  • Ammo: 9
  • Targets: Ships (weak, Advance Wars: Dual Strike only), submarines (strong)
  • Weapon 2: Anti-Air gun
  • Range: 1
  • Ammo: N/A
  • Targets: Copters (strong), planes (strong)

Advance Wars: Dark Conflict/Days of Ruin[edit]

  • Cost: 16000
  • Movement: 6, Ship
  • Fuel: 99
  • Vision: 5
  • Weapon 1: Anti-Ship Missiles
  • Range: 1
  • Ammo: 9
  • Targets: Ships (weak), submarines (strong)
  • Weapon 2: Anti-Air gun
  • Range: 1
  • Ammo: N/A
  • Targets: Copters (strong), planes (strong)

COs with bonuses for Cruisers[edit]

Max
Attack power and movement boosts.
Drake
Attack power, defence and movement boosts.
Greyfield
Attack power and defence boosts.

COs with penalties for Fighters[edit]

Grit
Attack power penalty.
Eagle
Attack power penalty.
Jess
Attack power penalty.
Sensei
Attack power penalty.


Cruiser against other units[edit]

Please refer to the following damage charts:

AW1 Damage Chart
AW2 Damage Chart
AWDS Damage Chart
AWDoR Damage Chart