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Cruiser
Cruiser | |
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Basic info | |
Games | Advance Wars, Advance Wars 2, Dual Strike, Days of Ruin |
Production cost | 18,000AW, AW2, AWDS 16,000AW4 |
Movement range | 6 (Ship) |
Fuel | 99 |
Vision | 3AW, AW2, AWDS 5AW4 |
Primary weapon | |
Name | Missiles |
Range | 1 |
Ammo | 9 |
Effective against | Subs |
Weak against | NoneAW, AW2 ShipsAWDS, AW4 |
Secondary weapon | |
Name | Anti-Air Gun |
Range | 1 |
Ammo | N/A |
Effective against | Planes, Copters |
Weak against | None |
Cruiser units are direct combat ships. Their purpose is to attack air units and other ships, especially submarines. They can also carry up to two copter units. They are found as standard units throughout the Advance Wars series.
Basic statistics[edit | edit source]
Advance Wars, Advance Wars 2, Dual Strike[edit | edit source]
- Cost: 18000
- Movement: 6, Ships
- Fuel: 99
- Vision: 3
- Weapon 1: Missiles
- Range: 1
- Ammo: 9
- Targets: Ships (weak, Advance Wars: Dual Strike only), submarines (strong)
- Weapon 2: Anti-Air gun
- Range: 1
- Ammo: N/A
- Targets: Copters (strong), planes (strong)
Advance Wars: Dark Conflict/Days of Ruin[edit | edit source]
- Cost: 16000
- Movement: 6, Ship
- Fuel: 99
- Vision: 5
- Weapon 1: Anti-Ship Missiles
- Range: 1
- Ammo: 9
- Targets: Ships (weak), submarines (strong)
- Weapon 2: Anti-Air gun
- Range: 1
- Ammo: N/A
- Targets: Copters (strong), planes (strong)
CO effects[edit | edit source]
COs with bonuses for Cruisers[edit | edit source]
- Max
- Attack power and movement boosts.
- Drake
- Attack power, defence and movement boosts.
- Greyfield
- Attack power and defence boosts.
COs with penalties for Cruisers[edit | edit source]
- Grit
- Attack power penalty.
- Eagle
- Attack power penalty.
- Jess
- Attack power penalty.
- Sensei
- Attack power penalty.
Cruiser against other units[edit source]
Please refer to the following damage charts:
Overview[edit | edit source]
Cruisers are rather situational units. They are the best response to Submarines, as they can deal massive damage to them while taking very little in return. This makes them ideal escorts for Battleships who are otherwise vulnerable to Submarines. However, their uses are sparing beyond that. Ironically, Cruisers take major damage from all air units in Advance Wars and Advance Wars 2. They also cannot target any other naval units besides Submarines. From Dual Strike onward, both of these issues have been remedied. Cruisers receive much less damage from air units and they are now able to fire upon other ships, albeit with limited damage output.
The ability for Cruisers to garrison up to two Battle Copters or Transport Copters can prove useful in niche situations. This can protect them from enemies such as Fighters when escape is impossible. Additionally, all units aboard the Cruiser will be resupplied at the start of their turn. Like other transport units, if a Cruiser sinks, any units on it will also be lost. Cruisers also sport surprisingly high Vision range for a naval unit, although using Cruisers purely for scouting purposes is not particularly efficient. In Days of Ruin, their Vision range has been increased, now being on par with Submarines.
Gallery[edit | edit source]
Advance Wars (classic)[edit | edit source]
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Orange Star classic sprite
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Blue Moon classic sprite
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Green Earth classic sprite
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Yellow Comet classic sprite
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Black Hole classic sprite
Advance Wars: Days of Ruin[edit | edit source]
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12th Battalion sprite
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Lazurian Army sprite
Units of Advance Wars | |
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