Cruiser
|
 In-battle sprite
|
|
|
|
|
Primary weapon
|
|
|
Name:
|
Missiles
|
Range:
|
1
|
Ammo:
|
9
|
Effective against:
|
Subs
|
Weak against:
|
NoneAW, AW2 ShipsAWDS, AW4
|
|
|
|
Secondary weapon
|
|
|
Name:
|
Anti-Air Gun
|
Range:
|
1
|
Ammo:
|
N/A
|
Effective against:
|
Planes, Copters
|
Weak against:
|
None
|
|
Cruiser units are direct combat ships. Their purpose is to attack air units and other ships, especially submarines. They can also carry up to two copter units. They have appeared in all instalments of the Advance Wars series so far.
Basic statistics[edit]
Advance Wars, Advance Wars 2, Advance Wars: Dual Strike[edit]
- Cost: 18000
- Movement: 6, Ships
- Fuel: 99
- Vision: 3
- Weapon 1: Missiles
- Range: 1
- Ammo: 9
- Targets: Ships (weak, Advance Wars: Dual Strike only), submarines (strong)
- Weapon 2: Anti-Air gun
- Range: 1
- Ammo: N/A
- Targets: Copters (strong), planes (strong)
Advance Wars: Dark Conflict/Days of Ruin[edit]
- Cost: 16000
- Movement: 6, Ship
- Fuel: 99
- Vision: 5
- Weapon 1: Anti-Ship Missiles
- Range: 1
- Ammo: 9
- Targets: Ships (weak), submarines (strong)
- Weapon 2: Anti-Air gun
- Range: 1
- Ammo: N/A
- Targets: Copters (strong), planes (strong)
COs with bonuses for Cruisers[edit]
- Max
- Attack power and movement boosts.
- Drake
- Attack power, defence and movement boosts.
- Greyfield
- Attack power and defence boosts.
COs with penalties for Cruisers[edit]
- Grit
- Attack power penalty.
- Eagle
- Attack power penalty.
- Jess
- Attack power penalty.
- Sensei
- Attack power penalty.
Cruiser against other units[edit]
Please refer to the following damage charts:
- AW1 Damage Chart
- AW2 Damage Chart
- AWDS Damage Chart
- AWDoR Damage Chart