Missiles

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Missiles
Missiles (Orange Star).png
In-battle sprite
Basic info
Appears in: Advance Wars,
Advance Wars 2,
Dual Strike,
Days of Ruin
Production cost: 12,000
Movement range: 4 (Tire)AW, AW2, AWDS
5 (Tire A)AW4
Fuel: 50
Vision: 5
Primary weapon
Name: Anti-Air Missiles
Range: 3-5AW, AW2, AWDS
3-6AW4
Ammo: 6AW, AW2, AWDS
5AW4
Effective against: Planes, Copters
Weak against: None
Secondary weapon
Name: None
Range: N/A
Ammo: N/A
Effective against: N/A
Weak against: N/A

Missiles units are indirect combat ground vehicles. They are used for attacking air units. They are found throughout the Advance Wars series.

Basic statistics[edit]

Advance Wars, Advance Wars 2, Advance Wars: Dual Strike[edit]

  • Cost: 12000
  • Movement: 4, Tire
  • Fuel: 50
  • Vision: 5
  • Weapon 1: Missiles
  • Ammo: 6
  • Range: 3-5
  • Targets: Copters (strong), planes (strong)
  • Weapon 2: None

Advance Wars: Dark Conflict/Days of Ruin[edit]

  • Cost: 12000
  • Movement: 5, Tire A
  • Fuel: 50
  • Vision: 5
  • Weapon 1: Anti-Air Missiles
  • Ammo: 5
  • Range: 3-6
  • Targets: Copters (strong), air (strong)
  • Weapon 2: None


COs with bonuses for Missiles[edit]

Grit
Attack power and range boosts.
Jess
Attack power and movement boosts.
Jake
Range and movement boosts.
Isabella
Range boost, along with her other abilities.
Lin
Firepower, defence and vision boosts.
Gage
Firepower, defence and range boosts.

COs with penalties for Missiles[edit]

Max
Range loss, attack power loss in Advance Wars 1 and 2.

Missiles against other units[edit]

Please refer to the following damage charts:

AW1 Damage Chart
AW2 Damage Chart
AWDS Damage Chart
AWDoR Damage Chart