From Wars Wiki
Jump to navigationJump to search
Missiles (Orange Star).png
In-battle sprite
Basic info
Appears in: Advance Wars,
Advance Wars 2,
Dual Strike,
Days of Ruin
Production cost: 12,000
Movement range: 4 (Tire)AW, AW2, AWDS
5 (Tire A)AW4
Fuel: 50
Vision: 5
Primary weapon
Name: Anti-Air Missiles
Range: 3-5AW, AW2, AWDS
Ammo: 6AW, AW2, AWDS
Effective against: Planes, Copters
Weak against: None
Secondary weapon
Name: None
Range: N/A
Ammo: N/A
Effective against: N/A
Weak against: N/A

Missiles units are indirect combat ground vehicles. They are used for attacking air units. They are found throughout the Advance Wars series.

Basic statistics[edit | edit source]

Advance Wars, Advance Wars 2, Advance Wars: Dual Strike[edit | edit source]

  • Cost: 12000
  • Movement: 4, Tire
  • Fuel: 50
  • Vision: 5
  • Weapon 1: Missiles
  • Ammo: 6
  • Range: 3-5
  • Targets: Copters (strong), planes (strong)
  • Weapon 2: None

Advance Wars: Dark Conflict/Days of Ruin[edit | edit source]

  • Cost: 12000
  • Movement: 5, Tire A
  • Fuel: 50
  • Vision: 5
  • Weapon 1: Anti-Air Missiles
  • Ammo: 5
  • Range: 3-6
  • Targets: Copters (strong), air (strong)
  • Weapon 2: None

COs with bonuses for Missiles[edit | edit source]

Attack power and range boosts.
Attack power and movement boosts.
Range and movement boosts.
Range boost, along with her other abilities.
Firepower, defence and vision boosts.
Firepower, defence and range boosts.

COs with penalties for Missiles[edit | edit source]

Range loss, attack power loss in Advance Wars 1 and 2.

Missiles against other units[edit | edit source]

Please refer to the following damage charts:

AW1 Damage Chart
AW2 Damage Chart
AWDS Damage Chart
AWDoR Damage Chart