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Anglo Isles: Difference between revisions

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i think this is what it is supposed to say #iwj
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(i think this is what it is supposed to say #iwj)
 
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The Anglo Isles next appear in Campaign 2, where the player commands the Anglo forces against the Solar-Tundran invasion. When the Anglos successfully repel [[Admiral A-Qira]] and [[Marshal Nova]]'s forces, it became clear that the two belligerents were manipulated by a third, [[Kaiser Vlad]]; Whom planted the Anglos' false information on the superweapon whereabouts.  
The Anglo Isles next appear in Campaign 2, where the player commands the Anglo forces against the Solar-Tundran invasion. When the Anglos successfully repel [[Admiral A-Qira]] and [[Marshal Nova]]'s forces, it became clear that the two belligerents were manipulated by a third, [[Kaiser Vlad]]; Whom planted the Anglos' false information on the superweapon whereabouts.  


Realizing that they were used, the Anglos, Solar and Tundra call a tripe entente and help form the [[Alliance of Nations]]. The Anglos then later aid [[Marshal Nova]] in reclaiming the North Tundra wastes, where the Kaiser had been constructed his Mining Spider. After they scuppered the Kaiser's plot, [[Commander Pierce]] flies in to rescue [[Brigadier Betty]], from the spider's demise.
Realizing that they were used, the Anglos, Solar and Tundra call a triple entente and help form the [[Alliance of Nations]]. The Anglos then later aid [[Marshal Nova]] in reclaiming the North Tundra wastes, where the Kaiser had been constructed his Mining Spider. After they scuppered the Kaiser's plot, [[Commander Pierce]] flies in to rescue [[Brigadier Betty]], from the spider's demise.


==Unit roster==
==Unit roster==
38

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