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Artillery (Advance Wars): Difference between revisions
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* '''Targets:''' Infantry (strong), vehicles (strong), navy (weak), subs (weak) | * '''Targets:''' Infantry (strong), vehicles (strong), navy (weak), subs (weak) | ||
* '''Weapon 2:''' None | * '''Weapon 2:''' None | ||
==COs with bonuses for Artilleries== | |||
; Grit | |||
: Attack power and range boosts. | |||
; Jess | |||
: Attack power and movement boosts. | |||
; Jake | |||
: Range and movement boosts. | |||
==COs with with penalties for Artilleries== | |||
; Max | |||
: Range loss, attack power loss in Advance Wars 1 and 2. |
Revision as of 23:14, 10 February 2009
Artillery units are indirect combat ground vehicles. They are used for attacking other ground units, as well as sea units.
Basic stats in Advance Wars, AW2: Black Hole Rising and AW: Dual Strike
- Cost: 6000
- Movement: 5, tread
- Fuel: 99
- Vision: 1
- Weapon 1: Cannon
- Ammo: 5
- Range: 2-3
- Targets: Infantry (strong), vehicles (strong), navy (weak), subs (weak)
- Weapon 2: None
COs with bonuses for Artilleries
- Grit
- Attack power and range boosts.
- Jess
- Attack power and movement boosts.
- Jake
- Range and movement boosts.
COs with with penalties for Artilleries
- Max
- Range loss, attack power loss in Advance Wars 1 and 2.