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Battalion Wars 2: Difference between revisions

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! align="right" style="background: #FFFFFF; -moz-border-radius-topleft: 10px; -moz-border-radius-bottomleft: 10px;" | Release Date
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| align="left" style="background: #FFFFFF; -moz-border-radius-topright: 10px; -moz-border-radius-bottomright: 10px;" | US - October 29, 2007 <br> EU - February 15, 2008 <br> AU - March 20, 2008
| align="left" style="background: #FFFFFF; -moz-border-radius-topright: 10px; -moz-border-radius-bottomright: 10px;" | {{tt|NA|North America}} - October 29, 2007 <br> {{tt|EU|Europe}} - February 15, 2008 <br> {{tt|AU|Australasia}} - March 20, 2008 <br> {{tt|JP|Japan}} - May 15, 2008
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The game features similar gameplay to its predecessor, utilizing a combination of third-person-shooter and real-time battle tactics.  Players take control of a single unit at a time, with the option to switch command to any other unit at their disposal.  Like the prequel, a significant amount of strategy is usually required during each mission.  Assigning individual units to engage different targets leads to a more efficient military.
The game features similar gameplay to its predecessor, utilizing a combination of third-person-shooter and real-time battle tactics.  Players take control of a single unit at a time, with the option to switch command to any other unit at their disposal.  Like the prequel, a significant amount of strategy is usually required during each mission.  Assigning individual units to engage different targets leads to a more efficient military.


Naval units, absent from [[Battalion Wars (game)|the first game]], now make their premiere.  The [[Battleship]] is utilized for long-range attacks, the [[Submarine]] can dive down to attack enemy naval vessels, and the [[Frigate]] is an effective deterrent when battling both Submarines and air units.  Although restricted to the seas, the Battleship's wide range can prove critical in providing support to ground forces.  Also absent from the first game are enemy-held facilities that can be recaptured, which then continuously produce certain units whenever a similar unit is defeated in combat.  A Barracks will provide infantry, a Factory will produce vehicles, Airbases supply [[Gunship]]s and planes, and [[Port]]s will produce naval units.  There are also capture points located near a Helipad which, when captured, will allow the Commanding Officer to send in reinforcements for the current mission.
Naval units, absent from [[Battalion Wars (game)|the first game]], now make their premiere.  The [[Battleship]] is utilized for long-range attacks, the [[Submarine]] can dive down to attack enemy naval vessels, and the [[Frigate]] is an effective deterrent when battling both Submarines and air units.  Although restricted to the seas, the Battleship's wide range can prove critical in providing support to ground forces.  The [[Dreadnought]], the naval equivalent of the [[Battlestation]] and [[Stratodestroyer]], is also a force to be reckoned with.  Also absent from the first game are enemy-held facilities that can be recaptured, which then continuously produce certain units whenever a similar unit is defeated in combat.  A Barracks will provide infantry, a Factory will produce vehicles, Airbases supply [[Gunship]]s and planes, and [[Port]]s will produce naval units.  There are also capture points located near a Helipad which, when captured, will allow the Commanding Officer to send in reinforcements for the current mission.


Despite the fact that the game lacks a multi-player function on a local scope, it does feature a Wi-Fi mode.  In this mode, players can fight in either Co-Op, Assault, or Skirmish modes.  Like the storyline campaigns, some of these missions are story-driven.  A few of the missions are also part of the single-player campaign, and explain the whereabouts of [[Colonel Austin]] and [[Major Nelly]], who are never seen during the campaign events.
Despite the fact that the game lacks a multi-player function on a local scope, it does feature a Wi-Fi mode.  In this mode, players can fight in either Co-Op, Assault, or Skirmish modes.  Like the storyline campaigns, some of these missions are story-driven.  A few of the missions are also part of the single-player campaign, and explain the whereabouts of [[Colonel Austin]] and [[Major Nelly]], who are never seen during the campaign events.