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{{GameInfobox
{{Italic Title}}
|imagename=BWii_NACover.jpg
{{Game Infobox
|theme=battalion
|name=Battalion Wars 2
|imagename=BW2 NTSC Box Art.jpg
|caption=The game's North American boxart
|caption=The game's North American boxart
|developer=Kuju Entertainment
|developer=Kuju Entertainment
|publisher=Nintendo
|publisher=Nintendo
|system=Nintendo Wii
|system=Nintendo Wii
|NArating="T" for Teen|EUrating=12+|AUrating=M
|NArating="T" for Teen
|NArelease={{date|m=October|d=29|y=2007}}|EUrelease={{date|m=February|d=15|y=2008}}|AUrelease={{date|m=March|d=20|y=2008}}|JPrelease={{date|m=May|d=15|y=2008}}
|EUrating=12+ (PEGI), 16+ (USK)
|AUrating=M
|JPrating=B
|NArelease=October 29, 2007
|EUrelease=February 15, 2008
|AUrelease=March 20, 2008
|JPrelease=May 15, 2008
}}
}}
'''Battalion Wars 2''' is the second installment of the ''[[Battalion Wars (series)|Battalion Wars]]'' series. It is the sequel to the 2005 ''[[Battalion Wars]]''.


'''Battalion Wars 2''' is the second installment of the {{series|Battalion Wars}} series.
==Story==
The nations of the world are at peace until the Commanding Officers of the [[Anglo Isles]], acting on faulty intelligence, launch a surprise invasion of the [[Solar Empire]]. The Anglo officers, [[Colonel Windsor]] and [[Commander Pierce]], believed that the Solars were in possession of an ancient super-weapon. While [[Empress Lei-Qo]] and [[Admiral A-Qira]] scramble to mount a defence, [[General Herman]] takes note of certain parallels between the Anglo invasion of the Solar Empire, and the [[Tundran Territories|Tundran]] invasion of the [[Western Frontier]] thirty years ago. Meanwhile, [[Marshal Nova]] is haunted by the spirit of his father, [[Tsar Gorgi]], who tries to persuade him against his "idle talk of peace".


== Story ==
==Gameplay==
The nations of the world are at peace until the Commanding Officers of the [[Anglo Isles]], acting on faulty intelligence, launch a surprise invasion of the [[Solar Empire]].  The Anglo officers, [[Colonel Windsor]] and [[Commander Pierce]], believed that the Solars were in possession of an ancient super-weapon.  While [[Empress Lei-Qo]] and [[Admiral A-Qira]] scramble to mount a {{defense}}, [[General Herman]] takes note of certain parallels between the Anglo invasion of the Solar Empire, and the [[Tundran Territories|Tundran]] invasion of the [[Western Frontier]] thirty years ago. Meanwhile, [[Marshal Nova]] is haunted by the spirit of his father, [[Tsar Gorgi]], who tries to persuade him against his "idle talk of peace".
The game features similar gameplay to its predecessor, utilizing a combination of third-person-shooter and real-time battle tactics. Players take control of a single unit at a time, with the option to switch command to any other unit at their disposal. Like the prequel, a significant amount of strategy is usually required during each mission. Assigning individual units to engage different targets leads to a more efficient military.


== Gameplay ==
Naval units, absent from [[Battalion Wars|the first game]], now make their premiere. The {{BWs|Battleship}} is utilized for long-range attacks, the {{BWs|Submarine}} can dive down to attack enemy naval vessels, and the [[Frigate]] is an effective deterrent when battling both Submarines and air units. Although restricted to the seas, the Battleship's wide range can prove critical in providing support to ground forces. The [[Dreadnought]], the naval equivalent of the [[Battlestation]] and [[Strato Destroyer]], is also a force to be reckoned with. Also absent from the first game are enemy-held facilities that can be recaptured, which then continuously produce certain units whenever a similar unit is defeated in combat. A Barracks will provide infantry, a Factory will produce vehicles, Airbases supply [[Gunship]]s and planes, and [[Docks]] will produce naval units. There are also capture points located near a Helipad which, when captured, will allow the Commanding Officer to send in reinforcements for the current mission.
The game features similar gameplay to its predecessor, utilizing a combination of third-person-shooter and real-time battle tactics. Players take control of a single unit at a time, with the option to switch command to any other unit at their disposal. Like the prequel, a significant amount of strategy is usually required during each mission. Assigning individual units to engage different targets leads to a more efficient military.


Naval units, absent from {{game|Battalion Wars|the first game}}, now make their premiere. The {{bw|Battleship}} is utilized for long-range attacks, the {{bw|Submarine}} can dive down to attack enemy naval vessels, and the [[Frigate]] is an effective deterrent when battling both Submarines and air units. Although restricted to the seas, the Battleship's wide range can prove critical in providing support to ground forces. The [[Dreadnought]], the naval equivalent of the [[Battlestation]] and [[Strato Destroyer]], is also a force to be reckoned with.  Also absent from the first game are enemy-held facilities that can be recaptured, which then continuously produce certain units whenever a similar unit is defeated in combat.  A Barracks will provide infantry, a Factory will produce vehicles, Airbases supply [[Gunship]]s and planes, and [[Docks]] will produce naval units.  There are also capture points located near a Helipad which, when captured, will allow the Commanding Officer to send in reinforcements for the current mission.
Despite the fact that the game lacks a multi-player function on a local scope, it does feature a Wi-Fi mode. In this mode, players can fight in either Co-Op, Assault, or Skirmish modes. Like the storyline campaigns, some of these missions are story-driven. A few of the missions are also part of the single-player campaign, and explain the whereabouts of [[Colonel Austin]] and [[Major Nelly]], who are never seen during the campaign events.


Despite the fact that the game lacks a multi-player function on a local scope, it does feature a Wi-Fi mode. In this mode, players can fight in either Co-Op, Assault, or Skirmish modes. Like the storyline campaigns, some of these missions are story-driven. A few of the missions are also part of the single-player campaign, and explain the whereabouts of [[Colonel Austin]] and [[Major Nelly]], who are never seen during the campaign events.
==In relation to Advance Wars==
Considering the game's origin with ''Famicon Wars'', there are still many similarities with the handheld games.
* The game features Commanding Officers similar to the [[Advance Wars (series)|Advance Wars series]]. However, these COs only provide mission intel and story-related cutscenes. They do not provide any special powers to the units under their command.
* With the inclusion of naval units, the full range of the military (land, sea, sky) is finally available.
* The nations of the Battalion Wars world can be considered the console game counterparts of the {{series|Advance Wars}} nations. The [[Western Frontier]] resembles [[Orange Star]], the [[Tundran Territories]] are similar to [[Blue Moon]], and the [[Solar Empire]] can be considered a parallel of [[Yellow Comet]]. Based on historic Germany, [[Xylvania]] is the closest counterpart to [[Green Earth]]. The [[Iron Legion]], while not a nation itself, could be seen as a parallel to [[Black Hole]].


== In relation to Advance Wars ==
==Gallery==
Considering the game's origin with Famicon Wars, there are still many similarities with the handheld games.
<gallery>
* The game features Commanding Officers similar to the  {{series|Advance Wars}}.  However, these COs only provide mission intel and story-related cutscenes.  They do not provide any special powers to the units under their command.
BW2_Logo.png|Logo
* With the inclusion of naval units, the full range of the military (land, sea, sky) is finally available.
BW2_PAL_Box_Art.jpg|Box art for the PAL release
* The nations of the Battalion Wars world can be considered the console game counterparts of the {{series|Advance Wars}} nations.  The [[Western Frontier]] resembles [[Orange Star]], the [[Tundran Territories]] are similar to [[Blue Moon]], and the [[Solar Empire]] can be considered a parallel of [[Yellow Comet]].  Based on historic Germany, [[Xylvania]] is the closest counterpart to [[Green Earth]].  The [[Iron Legion]], while not a nation itself, could be seen as a parallel to [[Black Hole]].
</gallery>


== Prequel ==
==Videos==
The {{game|Battalion Wars|first game}} in the series was released in 2005 for the Nintendo GameCube.
{{EmbedVideo|-YgUDcfjER4|"Scorched Earth" trailer}}
{{EmbedVideo|x3t_hp1vhuM|E for All 2007 trailer}}
{{EmbedVideo|wgjBC-XlQfQ|Wii trailer}}


== See Also ==
==See also==
* [[List of Missions in Battalion Wars 2]]
* [[List of Missions in Battalion Wars 2]]


{{BWars2COs}}
==External links==
{{BWarsUnits}}
* [https://www.nintendo.co.jp/wii/rbwj/index.html Official site (Japanese)]
* {{IA|20080921013009/http://www.nintendo.com/consumer/gameslist/manuals/Wii_Battalion_Wars_2.pdf|''Battalion Wars 2'' manual}}
{{BW CO Nav}}
{{BW Unit Nav}}
{{Games}}
{{Games}}
[[Category:Games]]
[[Category:Games]]
[[Category:Battalion Wars 2]]
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