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<b>Battalion Wars 2</b> is the second installment of the | <b>Battalion Wars 2</b> is the second installment of the {{series|Battalion Wars}} series. | ||
== Story == | == Story == | ||
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The game features similar gameplay to its predecessor, utilizing a combination of third-person-shooter and real-time battle tactics. Players take control of a single unit at a time, with the option to switch command to any other unit at their disposal. Like the prequel, a significant amount of strategy is usually required during each mission. Assigning individual units to engage different targets leads to a more efficient military. | The game features similar gameplay to its predecessor, utilizing a combination of third-person-shooter and real-time battle tactics. Players take control of a single unit at a time, with the option to switch command to any other unit at their disposal. Like the prequel, a significant amount of strategy is usually required during each mission. Assigning individual units to engage different targets leads to a more efficient military. | ||
Naval units, absent from | Naval units, absent from {{game|Battalion Wars|the first game}}, now make their premiere. The {{bw|Battleship}} is utilized for long-range attacks, the {{bw|Submarine}} can dive down to attack enemy naval vessels, and the [[Frigate]] is an effective deterrent when battling both Submarines and air units. Although restricted to the seas, the Battleship's wide range can prove critical in providing support to ground forces. The [[Dreadnought]], the naval equivalent of the [[Battlestation]] and [[Strato Destroyer]], is also a force to be reckoned with. Also absent from the first game are enemy-held facilities that can be recaptured, which then continuously produce certain units whenever a similar unit is defeated in combat. A Barracks will provide infantry, a Factory will produce vehicles, Airbases supply [[Gunship]]s and planes, and [[Docks]] will produce naval units. There are also capture points located near a Helipad which, when captured, will allow the Commanding Officer to send in reinforcements for the current mission. | ||
Despite the fact that the game lacks a multi-player function on a local scope, it does feature a Wi-Fi mode. In this mode, players can fight in either Co-Op, Assault, or Skirmish modes. Like the storyline campaigns, some of these missions are story-driven. A few of the missions are also part of the single-player campaign, and explain the whereabouts of [[Colonel Austin]] and [[Major Nelly]], who are never seen during the campaign events. | Despite the fact that the game lacks a multi-player function on a local scope, it does feature a Wi-Fi mode. In this mode, players can fight in either Co-Op, Assault, or Skirmish modes. Like the storyline campaigns, some of these missions are story-driven. A few of the missions are also part of the single-player campaign, and explain the whereabouts of [[Colonel Austin]] and [[Major Nelly]], who are never seen during the campaign events. |