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Battalion Wars 2: Difference between revisions

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<b>Battalion Wars 2</b> is the second installment of the [[Battalion Wars]] series.
<b>Battalion Wars 2</b> is the second installment of the {{series|Battalion Wars}} series.


== Story ==
== Story ==
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The game features similar gameplay to its predecessor, utilizing a combination of third-person-shooter and real-time battle tactics.  Players take control of a single unit at a time, with the option to switch command to any other unit at their disposal.  Like the prequel, a significant amount of strategy is usually required during each mission.  Assigning individual units to engage different targets leads to a more efficient military.
The game features similar gameplay to its predecessor, utilizing a combination of third-person-shooter and real-time battle tactics.  Players take control of a single unit at a time, with the option to switch command to any other unit at their disposal.  Like the prequel, a significant amount of strategy is usually required during each mission.  Assigning individual units to engage different targets leads to a more efficient military.


Naval units, absent from [[Battalion Wars (game)|the first game]], now make their premiere.  The [[Battleship]] is utilized for long-range attacks, the [[Submarine]] can dive down to attack enemy naval vessels, and the [[Frigate]] is an effective deterrent when battling both Submarines and air units.  Although restricted to the seas, the Battleship's wide range can prove critical in providing support to ground forces.  The [[Dreadnought]], the naval equivalent of the [[Battlestation]] and [[Strato Destroyer]], is also a force to be reckoned with.  Also absent from the first game are enemy-held facilities that can be recaptured, which then continuously produce certain units whenever a similar unit is defeated in combat.  A Barracks will provide infantry, a Factory will produce vehicles, Airbases supply [[Gunship]]s and planes, and [[Port]]s will produce naval units.  There are also capture points located near a Helipad which, when captured, will allow the Commanding Officer to send in reinforcements for the current mission.
Naval units, absent from {{game|Battalion Wars|the first game}}, now make their premiere.  The {{bw|Battleship}} is utilized for long-range attacks, the {{bw|Submarine}} can dive down to attack enemy naval vessels, and the [[Frigate]] is an effective deterrent when battling both Submarines and air units.  Although restricted to the seas, the Battleship's wide range can prove critical in providing support to ground forces.  The [[Dreadnought]], the naval equivalent of the [[Battlestation]] and [[Strato Destroyer]], is also a force to be reckoned with.  Also absent from the first game are enemy-held facilities that can be recaptured, which then continuously produce certain units whenever a similar unit is defeated in combat.  A Barracks will provide infantry, a Factory will produce vehicles, Airbases supply [[Gunship]]s and planes, and [[Docks]] will produce naval units.  There are also capture points located near a Helipad which, when captured, will allow the Commanding Officer to send in reinforcements for the current mission.


Despite the fact that the game lacks a multi-player function on a local scope, it does feature a Wi-Fi mode.  In this mode, players can fight in either Co-Op, Assault, or Skirmish modes.  Like the storyline campaigns, some of these missions are story-driven.  A few of the missions are also part of the single-player campaign, and explain the whereabouts of [[Colonel Austin]] and [[Major Nelly]], who are never seen during the campaign events.
Despite the fact that the game lacks a multi-player function on a local scope, it does feature a Wi-Fi mode.  In this mode, players can fight in either Co-Op, Assault, or Skirmish modes.  Like the storyline campaigns, some of these missions are story-driven.  A few of the missions are also part of the single-player campaign, and explain the whereabouts of [[Colonel Austin]] and [[Major Nelly]], who are never seen during the campaign events.