Welcome to Wars Wiki!
Welcome, new users! For help on where to start, look at our getting started page and our manual of style. Need more help? Ask a staff member!

Crack Squad: Difference between revisions

From Wars Wiki
Jump to navigationJump to search
(Created page with "'''Crack Squad''' is the second Co-Op map in Battalion Wars 2. It is a retelling of the mission Herman's Heroes. == Intel == {| align="center" style="background: #525252; {...")
 
(Removing rounded corners in attempt to reduce server loads.)
Line 3: Line 3:
== Intel ==
== Intel ==


{| align="center" style="background: #525252; {{roundy|15px}}; border: 3px solid #8E8E8E;"
{| align="center" style="background: #525252; border: 3px solid #8E8E8E;"
|- style="background: #525252;"
|- style="background: #525252;"
!  
!  
! style="background: #8E8E8E; {{roundytop}}; padding: 5px;" | Objectives
! style="background: #8E8E8E; padding: 5px;" | Objectives
{{!}}-
{{!}}-
! style="background: #{{frontier color light}}; {{roundyleft}};" {{!}} [[Image:BW_GoldStar.gif|30px]]
! style="background: #{{frontier color light}};" {{!}} [[Image:BW_GoldStar.gif|30px]]
| align="center" style="background: #{{frontier color light}};" {{!}} Disable the Radar Array
| align="center" style="background: #{{frontier color light}};" {{!}} Disable the Radar Array
|-
|-
! style="background: #{{frontier color light}}; {{roundyleft}};" {{!}} [[Image:BW_GoldStar.gif|30px]]
! style="background: #{{frontier color light}};" {{!}} [[Image:BW_GoldStar.gif|30px]]
| align="center" style="background: #{{frontier color light}};" {{!}} Ignite the Fuel Refinery
| align="center" style="background: #{{frontier color light}};" {{!}} Ignite the Fuel Refinery
|-
|-
! style="background: #{{frontier color light}}; {{roundyleft}};" {{!}} [[Image:BW_GoldStar.gif|30px]]
! style="background: #{{frontier color light}};" {{!}} [[Image:BW_GoldStar.gif|30px]]
| align="center" style="background: #{{frontier color light}};" {{!}} Detonate the Munitions Dump
| align="center" style="background: #{{frontier color light}};" {{!}} Detonate the Munitions Dump
|-
|-
! style="background: #{{frontier color light}}; {{roundyleft}};" {{!}} [[Image:BW_GoldStar.gif|30px]]
! style="background: #{{frontier color light}};" {{!}} [[Image:BW_GoldStar.gif|30px]]
| align="center" style="background: #{{frontier color light}};" {{!}} Advance to the Extraction Point
| align="center" style="background: #{{frontier color light}};" {{!}} Advance to the Extraction Point
|-
|-
! style="background: #{{frontier color light}}; {{roundyleft}};" {{!}} [[Image:BW_SilverStar.gif|30px]]
! style="background: #{{frontier color light}};" {{!}} [[Image:BW_SilverStar.gif|30px]]
| align="center" style="background: #{{frontier color light}}; padding: 3px;" {{!}} Liberte the Fuel Refinery POWs
| align="center" style="background: #{{frontier color light}}; padding: 3px;" {{!}} Liberate the Fuel Refinery POWs
|-
|-
! style="background: #{{frontier color light}}; {{roundyleft}};" {{!}} [[Image:BW_SilverStar.gif|30px]]
! style="background: #{{frontier color light}};" {{!}} [[Image:BW_SilverStar.gif|30px]]
| align="center" style="background: #{{frontier color light}}; padding: 3px;" {{!}} Free the Munitions Dump POWs
| align="center" style="background: #{{frontier color light}}; padding: 3px;" {{!}} Free the Munitions Dump POWs
|-
|-
! style="background: #{{frontier color light}}; {{roundyleft}};" {{!}} [[Image:BW_SilverStar.gif|30px]]
! style="background: #{{frontier color light}}; {{roundyleft}};" {{!}} [[Image:BW_SilverStar.gif|30px]]
| align="center" style="background: #{{frontier color light}}; {{roundybr}}; padding: 3px;" {{!}} Rescue the Radar Array POWs
| align="center" style="background: #{{frontier color light}}; padding: 3px;" {{!}} Rescue the Radar Array POWs
|}
|}



Revision as of 13:38, 10 November 2013

Crack Squad is the second Co-Op map in Battalion Wars 2. It is a retelling of the mission Herman's Heroes.

Intel

Objectives
style="background: #Template:Frontier color light;" | File:BW GoldStar.gif align="center" style="background: #Template:Frontier color light;" | Disable the Radar Array
style="background: #Template:Frontier color light;" | File:BW GoldStar.gif align="center" style="background: #Template:Frontier color light;" | Ignite the Fuel Refinery
style="background: #Template:Frontier color light;" | File:BW GoldStar.gif align="center" style="background: #Template:Frontier color light;" | Detonate the Munitions Dump
style="background: #Template:Frontier color light;" | File:BW GoldStar.gif align="center" style="background: #Template:Frontier color light;" | Advance to the Extraction Point
style="background: #Template:Frontier color light;" | File:BW SilverStar.gif align="center" style="background: #Template:Frontier color light; padding: 3px;" | Liberate the Fuel Refinery POWs
style="background: #Template:Frontier color light;" | File:BW SilverStar.gif align="center" style="background: #Template:Frontier color light; padding: 3px;" | Free the Munitions Dump POWs
style="background: #Template:Frontier color light; Template:Roundyleft;" | File:BW SilverStar.gif align="center" style="background: #Template:Frontier color light; padding: 3px;" | Rescue the Radar Array POWs

Units

Player 1 (Western Frontier)

Starting:

  • Grunt (4)
  • Bazooka (5)

Radar Array POW Camp:

  • Grunt (2)
  • Flame (4)

Fuel Refinery POW Camp:

  • Light Tank

Munitions Dump POW Camp:

  • Grunt (2)
  • Bazooka (2)

Player 2 (Solar Empire)

Starting:

  • Grunt (4)
  • Assault (5)

Radar Array POW Camp:

  • Grunt (2)
  • Anti-Air (4)

Fuel Refinery POW Camp:

  • Light Tank

Munitions Dump POW Camp:

  • Grunt (2)
  • Anti-Air (2)

Enemy (Xylvania) =

Starting area path:

  • Grunt (4)
  • Acid Gas (2)

Starting area reinforcements (approach as you move through the starting area path enemies):

  • Grunt (4)
  • Recon

Radar Array outside defenses:

  • Grunt (1)
  • Assault (2)
  • Light Tank (2)
  • MG Tower - within the fort but easily targeted from outside

Radar Array inner defenses:

  • Acid Gas (4)

Gunships:

  • Gunship (2) - see below for Gunship AI

Fuel Refinery east defense:

  • Grunt (3)
  • Acid Gas (4)

Fuel Refinery other defenses:

  • Bazooka (3) - south end
  • Recon - north end, eventually approaches as the Fuel Refinery's defenses are attacked

Munitions Dump path:

  • Bazooka (2)
  • Acid Gas (3)
  • Recon (2) - come from the hill, approach when the Light Tank POWs are freed

Munitions Dump defenses:

  • Grunt (4)
  • Assault (2)
  • Light Tank (3) - all approach when really close to the Munitions Dump entrances
  • Recon - approaches when close to the Munitions Dump entrances
  • MG Tower (3)

Helipad outside defenses:

  • Bazooka (3)
  • Acid Gas (2) - reinforce when Bazookas are attacked
  • Light Tank - reinforce when Bazookas are attacked
  • MG Tower (2)

Helipad inside defenses:

  • Grunt (2)
  • Assault (1)

Total:

  • Grunt - 18
  • Bazooka - 8
  • Acid Gas - 15
  • Assault - 5
  • Light Tank - 6
  • Recon - 5
  • Gunship - 2*
  • MG Tower - 6

Gunship AI

The 2 Gunships in the level have a noteworthy AI, as they will do different things depending on what is currently going on in the mission.

By default, they will guard the Fuel Refinery.

If the Radar Array is appoached, the Gunships will attack the players. However, if the Radar Array is destroyed, the Gunships will stop attacking and just guard the Array instead.

The Gunships will infinitely respawn near the Munitions Dump and guard the Fuel Refinery until the Fuel Refinery is destroyed.

As soon as all 3 objectives are destroyed, the Gunships will respawn once, check the Fuel Refinery area, and then guard the Helipad area.