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In the Wars series, one of the primary goals is to '''damage''' you opponent's units. The amount of damage is calculated using the '''damage formula''', for which the "base damage" is a major factor. These base damage amounts are commonly listed on '''damage charts'''.
In the Wars series, one of the primary goals is to '''damage''' your opponent's units. The amount of damage is calculated using the '''damage formula''', for which the "base damage" is a major factor. These base damage amounts are commonly listed on '''damage charts'''.


==Damage Formlua==
==Damage Formula==


The damage system in the Wars series is not based on formulas; rather, the formulas merely alter the base damage for the unit matchup. This base damage is documented in the game in question's damage chart (shown below). The formula is as follows:
The damage system in the Wars series is not based on formulas; rather, the formulas merely alter the base damage for the unit matchup. This base damage is documented in the game in question's damage chart (shown below). The formula is as follows:
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[[Image:AWDoR_damage_chart.jpg|frame|Damage chart for Advance Wars: Days of Ruin/Dark Conflict]]
[[Image:AWDoR_damage_chart.jpg|frame|Damage chart for Advance Wars: Days of Ruin/Dark Conflict]]
[[Category:Game Mechanics]]

Revision as of 14:04, 3 March 2010

In the Wars series, one of the primary goals is to damage your opponent's units. The amount of damage is calculated using the damage formula, for which the "base damage" is a major factor. These base damage amounts are commonly listed on damage charts.

Damage Formula

The damage system in the Wars series is not based on formulas; rather, the formulas merely alter the base damage for the unit matchup. This base damage is documented in the game in question's damage chart (shown below). The formula is as follows:

f=[(b*s/d)*(a*.1)]-r[(t*.1)-(t*.01*h)] (%)

  • f = Final damage
  • b = Base damage (in damage chart)
  • s = Strength modifier of CO (day-to-day boosts, i.e. 120% mechs for Sami)
  • d = Defense modifier of CO (again, day-to-day, i.e. 90% artillery for Max)
  • a = HP of attacker
  • r = Defense rating (number of stars)
  • t = Total damage. This is the first part of the equation, (b*s/d)*(a*.1).
  • h = HP lost by defender

Damage Charts

Damage chart for Advance Wars


Damage chart for Advance Wars 2


Damage chart for Advance Wars: Dual Strike


Damage chart for Advance Wars: Days of Ruin/Dark Conflict