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Missile Boat: Difference between revisions

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{{AWunit
<!--|imagename=Gunboat AW4.png
|caption=In-battle sprite-->
|games=[[Advance Wars: Days of Ruin|Days of Ruin]]
|cost=6,000
|movement=7 (Ship)
|fuel=99
|vision=1
|w1name=Missiles
|w1range=1
|w1ammo=1
|w1effective=Ships, Subs
|w1weak=None
}}
'''Missile Boat''' units are [[transport]] [[ship]]s. Their main purpose is to carry one [[Infantry]] or [[Mech]] unit in a protected ship; they are also weak combatants, though they have an extremely weak hull, with [[Rockets] capable of doing more damage to them in a single strike then against infantry, and their salvo can only carry enough [[ammo]] for one round of combat. They are named Gunboats in the American version of [[Advance Wars: Days of Ruin]], the only game they've featured in so far.
'''Missile Boat''' units are [[transport]] [[ship]]s. Their main purpose is to carry one [[Infantry]] or [[Mech]] unit in a protected ship; they are also weak combatants, though they have an extremely weak hull, with [[Rockets] capable of doing more damage to them in a single strike then against infantry, and their salvo can only carry enough [[ammo]] for one round of combat. They are named Gunboats in the American version of [[Advance Wars: Days of Ruin]], the only game they've featured in so far.



Revision as of 03:12, 30 September 2012

Missile Boat
Basic info
Games Days of Ruin
Production cost 6,000
Movement range 7 (Ship)
Fuel 99
Vision 1
Primary weapon
Name Missiles
Range 1
Ammo 1
Effective against Ships, Subs
Weak against None
Secondary weapon
Name None
Range N/A
Ammo N/A
Effective against N/A
Weak against N/A

Missile Boat units are transport ships. Their main purpose is to carry one Infantry or Mech unit in a protected ship; they are also weak combatants, though they have an extremely weak hull, with [[Rockets] capable of doing more damage to them in a single strike then against infantry, and their salvo can only carry enough ammo for one round of combat. They are named Gunboats in the American version of Advance Wars: Days of Ruin, the only game they've featured in so far.

Basic statistics

Advance Wars: Dark Conflict/Days of Ruin

  • Cost: 6000
  • Movement: 7, Transport
  • Fuel: 99
  • Vision: 1
  • Weapon 1: Anti-Ship Missiles
  • Range: 1
  • Ammo: 1
  • Targets: Ships (weak), submarines (weak)
  • Weapon 2: N/A


COs with bonuses for Missile Boats

Greyfield
10% attack/40% defense boost
Gage
20% attack/10% defense boost

Missile Boat against other units

Please refer to the following damage chart:

AWDoR Damage Chart