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{{BWmission
{{BW Mission Infobox
|name=Rally the Defenses
|colorscheme=Solar
|backgroundcolor={{solar color}}
|image=BW2_M02_Screenshot.jpg
|bordercolor={{solar color dark}}
|player=Solar Empire
|logo1=Solar logo.png
|#allies=1
|logo2=Anglo logo.png
|ally1=Western Frontier
|faction1=Solar Empire
|enemy1=Anglo Isles
|faction2=Anglo Isles
|location=The islands of the [[Coral Atolls]]
|location=The islands of the [[Coral Atolls]]
|result=Naval Guns defended, Docks recaptured
}}
}}
'''Rally the Defenses''' is the second level in the [[Battalion Wars 2]] campaign.


<b>Rally the Defenses</b> is the second level in the [[Battalion Wars 2]] campaign.
==Intel==
Advance to the first Gold Star. Select the {{solar|Imperial}} [[Anti-Air Vehicle]], order it into Wait Mode, and send the infantry to take out the {{anglo}} [[Bazooka Veteran|Bazooka Vets]]. Call the AA Vehicle to follow, then head to the next Gold Star to receive Bazooka Vet reinforcements. Take control of one, and destroy the incoming [[Light Tank]]. Climb the hill and follow the road between the two Naval Guns to reach the coastline. Gather the Bazooka Vets, and use them to obliterate enemy Light Tanks before they can reach the Naval Guns. Anglo reinforcements are imminent, so send Bazooka Vets to destroy enemy Tanks, and [[Flame Veteran|Flame Vets]] to take out enemy infantry. Keep the AA Vehicle out of the fray to preserve its health; when the enemy {{BWs|Bomber}} swoops in, use the AA to shoot it out of the sky.


After the failed {{anglo}} assault at the beach, move out along the road. Join up with [[Brigadier Betty]]'s troops, and prepare for another enemy offensive. Defeat the [[Rifle Grunt|Grunts]], then blow up the incoming [[Light Tank]]s; luckily, a {{wf}} Light Tank arrives to help out. Move out farther down the road and shoot down the enemy {{BWs|Bomber}}. Clear out the other enemies nearby, and send a Grunt to activate the [[Helipad]]. This puts out a call for reinforcements, and an {{solar|Imperial}} [[Air Transport]] soon arrives to deliver a second [[Anti-Air Vehicle]]. Advance to the [[Docks]], and destroy the enemy Light Tanks. Anglo Air Transports will fly in, so take them down with the two AA Vehicles before they have a chance to land. Capture the Docks to complete the mission.


{{objectlisth}}
{{objectlistbod|location=solar|priority=Gold|objective=Advance to & Defend the Naval Guns (2)}}
{{objectlistbod|location=solar|priority=Gold|objective=Capture the Docks}}
{{objectlistbod|location=solar|priority=Gold|objective=Safeguard the Anti-Air Vehicle}}
{{objectlistbod|location=solar|priority=Silver|objective=Activate the Helipad}}
{{objectlistfoot}}


== Intel ==
Advance to the first Gold Star.  Select the {{solar|Imperial}} [[Anti-Air Vehicle]], order it into Wait Mode, and send the infantry to take out the {{anglo}} [[Bazooka Veteran|Bazooka Vets]].  Call the AA Vehicle to follow, then head to the next Gold Star to receive Bazooka Vet reinforcements.  Take control of one, and destroy the incoming [[Light Tank]].  Climb the hill and follow the road between the two Naval Guns to reach the coastline.  Gather the Bazooka Vets, and use them to obliterate enemy Light Tanks before they can reach the Naval Guns.  Anglo reinforcements are imminent, so send Bazooka Vets to destroy enemy Tanks, and [[Flame Veteran|Flame Vets]] to take out enemy infantry.  Keep the AA Vehicle out of the fray to preserve its health; when the enemy {{bw|Bomber}} swoops in, use the AA to shoot it out of the sky.


After the failed {{anglo}} assault at the beach, move out along the road.  Join up with [[Brigadier Betty]]'s troops, and prepare for another enemy offensive.  Defeat the [[Rifle Grunt|Grunts]], then blow up the incoming [[Light Tank]]s; luckily, a {{wf}} Light Tank arrives to help out.  Move out farther down the road and shoot down the enemy {{bw|Bomber}}.  Clear out the other enemies nearby, and send a Grunt to activate the [[Helipad]].  This puts out a call for reinforcements, and an {{solar|Imperial}} [[Air Transport]] soon arrives to deliver a second [[Anti-Air Vehicle]].  Advance to the [[Docks]], and destroy the enemy Light Tanks.  Anglo Air Transports will fly in, so take them down with the two AA Vehicles before they have a chance to land.  Capture the Docks to complete the mission.
== Units ==


=== Player (Solar Empire) ===


Starting:
* Grunt (5)
* Flame (5, start)
* AA Vehicle (1)


{| align="center" style="background: #525252; -moz-border-radius: 15px; border: 3px solid #8E8E8E;"
Join:
|- style="background: #525252;"
* Bazooka (4) - right before Naval Guns, reach them
!
* AA Vehicle - activate the Helipad
! style="background: #8E8E8E; -moz-border-radius-topleft: 10px; -moz-border-radius-topright: 10px; padding: 5px;" | Objectives
{{!}}-
! style="background: #{{solar color light}}; -moz-border-radius-topleft: 10px; -moz-border-radius-bottomleft: 10px;" {{!}} [[Image:BW_GoldStar.gif|30px]]
| align="center" style="background: #{{solar color light}};" {{!}} Advance to & Defend <br> the Naval Guns (2)
|-
! style="background: #{{solar color light}}; -moz-border-radius-topleft: 10px; -moz-border-radius-bottomleft: 10px;" {{!}} [[Image:BW_GoldStar.gif|30px]]
| align="center" style="background: #{{solar color light}};" {{!}} Capture the Docks
|-
! style="background: #{{solar color light}}; -moz-border-radius-topleft: 10px; -moz-border-radius-bottomleft: 10px;" {{!}} [[Image:BW_GoldStar.gif|30px]]
| align="center" style="background: #{{solar color light}}; padding: 3px;" {{!}} Safeguard the Anti-Air Vehicle
|-
! style="background: #{{solar color light}}; -moz-border-radius-topleft: 10px; -moz-border-radius-bottomleft: 10px;" {{!}} [[Image:BW_SilverStar.gif|30px]]
| align="center" style="background: #{{solar color light}}; -moz-border-radius-bottomright: 10px;" {{!}} Activate the Helipad
|}


=== NPC (Western Frontier) ===


East of Naval Guns:
* Grunt (~6)
* MG Nest (2)
* Light Tank - joins from southeast after cutscene


{{CampaignPrevNext
=== Enemy (Anglo Isles) ===
 
Just north of starting point:
* Bazooka (4)
 
Near the Naval Guns:
* Light Tank (2) - front one gets destroyed in cutscene and doesn't count for Power, other approaches
* Air Transport - nothing--leaves after cutscene, counted as destroyed for Power
 
Naval Transports (only the contents count for Power):
*West #1 - Light Tank
*East #2 - Grunt (3), Bazooka (2)
*East #3 - Light Tank
*West #4 - Grunt (3), Bazooka (2)
*West #5 - Light Tank
*Middle #5 - Grunt (3), Bazooka (2)
*West #6 - Grunt (3), Bazooka (2)
*East #6 - Light Tank
*All other Naval Transports - none--destroyed by Naval Guns before they can land
 
After all Naval Transports' contents are destroyed:
*Bomber
 
Near Frontier's forces:
*Grunt (4) - attack Frontier right away
*Light Tank (2) - attack Frontier after the Grunts are eliminated (this triggers a cutscene)
*Bazooka (4)
*Bomber - appear from northeast after the other enemies in this area are eliminated
 
Near Helipad:
*Grunt (6)
 
Respond to Helipad capture:
*Light Tank - approaches from the north
*Bomber - approaches from the west
 
Across the bridge near the Helipad:
*Light Tank
*Grunt (4)
 
Near the Docks:
*Light Tank
*Grunt (8)
 
Docks reinforcements:
*Air Transport - Light Tank
*Bomber
*Air Transport - Grunt (4)
*Air Transport - Grunt (4)
 
Total:
*Grunt - 42
*Bazooka - 16
*Light Tank - 12
*Bomber - 4
*Air Transport - 4
*Naval Transport - 14
 
{{Campaign Nav
|prev=yes
|prev=yes
|prevcountry=Solar
|prevcountry=Solar
patroller
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