Welcome to Wars Wiki!
Welcome, new users! For help on where to start, look at our getting started page and our manual of style. Need more help? Ask a staff member!

Road: Difference between revisions

From Wars Wiki
Jump to navigationJump to search
m (Text replace - "defence" to "{{defense}}")
m (Text replace - "Koal" to "{{Koal}}")
Line 12: Line 12:
__TOC__
__TOC__
==In-depth==
==In-depth==
Roads give no terrain stars. In [[Advance Wars: Dual Strike]], [[Koal]]'s ground and air units get a 10% attack boost on roads.
Roads give no terrain stars. In [[Advance Wars: Dual Strike]], [[{{Koal}}]]'s ground and air units get a 10% attack boost on roads.


The "Road Rage" [[skill rank]] gives a CO a 10% attack boost on roads. This can stack with Koal's innate abilities to give a 20% boost overall.
The "Road Rage" [[skill rank]] gives a CO a 10% attack boost on roads. This can stack with {{Koal}}'s innate abilities to give a 20% boost overall.


===Movement costs===
===Movement costs===

Revision as of 00:55, 6 October 2010

Road-small.png
Road
HQ (AW1).png
Def: — Funds: —
Movement cost
Infantry 1 Mech 1
Tires 1 Tread 1
Air 1 Ships
Pipeline Transport
Oozium 1

Roads are found on most in-game maps. They give no Template:Defense cover, but also allow unimpeded movement for all ground units.

In-depth

Roads give no terrain stars. In Advance Wars: Dual Strike, [[Template:Koal]]'s ground and air units get a 10% attack boost on roads.

The "Road Rage" skill rank gives a CO a 10% attack boost on roads. This can stack with Template:Koal's innate abilities to give a 20% boost overall.

Movement costs

Movement type Movement cost
Infantry 1
Mech 1
Tread 1
Tire A 1
Tire B 1
Oozium 1
Air 1
Sea N/A
Transport N/A