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Eagle: Difference between revisions

From Wars Wiki
36 bytes removed ,  14 February 2018
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Text replacement - "{{defense}}" to "defence"
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===In Advance Wars 1===
===In Advance Wars 1===
'''Day-to-day''': Eagle's air units have 15% higher firepower and 10% stronger {{defense}}s. They also use 2 units of fuel less each day compared to other air forces. His sea units are 20% weaker in attack.
'''Day-to-day''': Eagle's air units have 15% higher firepower and 10% stronger defences. They also use 2 units of fuel less each day compared to other air forces. His sea units are 20% weaker in attack.


'''[[CO Power]]''': ''Lightning Strike'': Eagle's vehicle, air and sea units can be commanded again, but at only 80% of his day-to-day firepower, and at 70% of his day-to-day {{defense}}. His soldiers also get this penalty, but without the second turn.
'''[[CO Power]]''': ''Lightning Strike'': Eagle's vehicle, air and sea units can be commanded again, but at only 80% of his day-to-day firepower, and at 70% of his day-to-day defence. His soldiers also get this penalty, but without the second turn.


'''CO Meter''': 50 000G.
'''CO Meter''': 50 000G.


===In Advance Wars 2: Black Hole Rising===
===In Advance Wars 2: Black Hole Rising===
'''Day-to-day''': Eagle's air units have 15% higher firepower and 10% stronger {{defense}}s. They also use 2 units of fuel less each day compared to other air forces. His sea units are 30% weaker in attack.
'''Day-to-day''': Eagle's air units have 15% higher firepower and 10% stronger defences. They also use 2 units of fuel less each day compared to other air forces. His sea units are 30% weaker in attack.


'''CO Power''': ''Lightning Drive'': Eagle's air units' firepower and {{defense}} become 130% each. All other units get 110% {{defense}}.
'''CO Power''': ''Lightning Drive'': Eagle's air units' firepower and defence become 130% each. All other units get 110% defence.


'''Super CO Power''': ''Lightning Strike'': Eagle's vehicle, air and sea units can be commanded again. On top of this, his air units get their firepower and {{defense}} increased to 130% each. All other units get 110% {{defense}}.
'''Super CO Power''': ''Lightning Strike'': Eagle's vehicle, air and sea units can be commanded again. On top of this, his air units get their firepower and defence increased to 130% each. All other units get 110% defence.


'''CO Meter''': xxxXXXXXX
'''CO Meter''': xxxXXXXXX
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'''Day-to-day''': Eagle's air units have 20% higher firepower and also use 2 units of fuel less than other air forces. His sea units are 10% weaker.
'''Day-to-day''': Eagle's air units have 20% higher firepower and also use 2 units of fuel less than other air forces. His sea units are 10% weaker.


'''CO Power''': ''Lightning Drive'': Eagle's vehicle, air and sea units can move again, but have their firepower reduced. Their attack and {{defense}} become 60/110, 70/110 and 55/110 respectively. His footsoldiers become 110/110.
'''CO Power''': ''Lightning Drive'': Eagle's vehicle, air and sea units can move again, but have their firepower reduced. Their attack and defence become 60/110, 70/110 and 55/110 respectively. His footsoldiers become 110/110.


'''Super CO Power''': ''Lightning Strike'': Eagle's vehicle, air and sea units can be commanded again. All his units get 10% firepower and {{defense}} boost from his day-to-day.
'''Super CO Power''': ''Lightning Strike'': Eagle's vehicle, air and sea units can be commanded again. All his units get 10% firepower and defence boost from his day-to-day.


'''CO Meter''': xxxXXXXXX
'''CO Meter''': xxxXXXXXX