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Karsahyena (talk | contribs) (→Skills: Rewrite, separating meteor targetting) |
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==Skills== | ==Skills== | ||
Sturm is a CO proficient with all units, who have improved movement costs and stats. | Sturm is a CO proficient with all units, who have improved movement costs and stats. His signature move is ''Meteor Strike'' which lays destruction within a 3-tile radius of its target. | ||
===In Advance Wars=== | ===In Advance Wars=== | ||
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====Campaign Version==== | ====Campaign Version==== | ||
'''Day-to-Day (D2D)''' Sturm's units | *'''Day-to-Day (D2D)''': Sturm's units deal 130% damage and receive 120% damage. Sturm's clear and rain weather movement costs are 1 for every unit; he has the standard snow weather movement costs, however. | ||
*'''CO Meter''': 50,000G | |||
'''CO Power''' ''Meteor Strike'' | *'''CO Power''': ''Meteor Strike'' — Deals 8 HP damage to the units affected. Sturm's universal stats become 150% damage dealt and 110% damage received. | ||
====Versus Version==== | ====Versus Version==== | ||
*'''Day-to-Day (D2D)''': Vs. Sturm's units deal 80% damage and receive 80% damage. Vs. Sturm's clear and rain weather movement costs are 1 for every unit; he has the standard snow weather movement costs, however. | |||
'''Day-to-Day (D2D)''' Sturm's units | *'''CO Meter''': 50,000G | ||
*'''CO Power''': ''Meteor Strike'' — Deals 4 HP damage to the units affected. Vs. Sturm's universal stats become 90% damage dealt and 70% damage received. | |||
'''CO Power''' ''Meteor Strike'' | |||
' | |||
===In Advance Wars 2=== | ===In Advance Wars 2=== | ||
*'''Day-to-Day (D2D)''': Sturm's units have 120% firepower and defence, and all movement costs outside snow are 1. | |||
*'''CO Meter''': 0/10 stars | |||
*'''CO Power''': ''None'' | |||
*'''Super CO Power''': ''Meteor Strike'' — Deals 8 HP damage to the units affected. Furthermore, Sturm's firepower becomes 140% and defense 140(+10)%. | |||
===Meteor Mechanics=== | |||
The meteor damages allies and enemies alike, leaving at least 0.1 HP. It has to center on a unit. | |||
''' | In ''Advance Wars 1'', FoW is ignored; in ''Advance Wars 2'', the meteor can not center on a unit hiding in woods or reefs. | ||
The game randomly selects one out of three calculation methods. Ally units subtract from the calculation. | |||
*Most value in G. | |||
*Most value in G, with indirect-combat units worth double. | |||
*Most value in HP. | |||
''' | (Note: the meteor targetting mechanics are shared by the silo's targetting mechanics in ''Advance Wars 2''.) | ||
=== CO Powers === | === CO Powers === |
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