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Advance Wars (series): Difference between revisions

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==Gameplay==
==Gameplay==
The battle system in Advance Wars is simple. The objective is to defeat the enemy [[force]] by either capturing their [[HQ|headquarter]]s, destroying all of the enemy units, or completing a specific objective with your own army of units. Each unit has its own unique advantages.
The objective in ''Advance Wars'' is to defeat the enemy [[force]] by either capturing their [[HQ|headquarter]]s, destroying all of the enemy units, or completing a specific objective with your own army of units. Each unit has its own unique advantages.


The battlefield is set on a square grid, with each square being a different type of terrain. Certain units can travel over certain terrains, for example, [[river|rivers]] and [[mountain|mountains]] can be traversed by [[infantry]] and [[mech]] units, but not other [[Vehicle|ground units]]. [[:Category:Aerial Units|Air unit]]s can travel over nearly anything without being hindered, and [[Ship (unit type)|sea unit]]s can travel at [[sea]]. Each piece of terrain grants a defence bonus denoted by stars; the higher, the better.
The battlefield is set on a square grid, with each square being a different type of terrain. Certain units can travel over certain terrains, for example, [[river|rivers]] and [[mountain|mountains]] can be traversed by [[infantry]] and [[mech]] units, but not other [[Vehicle|ground units]]. [[:Category:Aerial Units|Air unit]]s can travel over nearly anything without being hindered, and [[Ship (unit type)|sea unit]]s can travel at [[sea]]. Each piece of terrain grants a defence bonus denoted by stars; the higher, the better.
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To buy new units, you must use various amounts of [[G]], or funds. Each army starts out with a set amount of G, but [[capture|captured]] [[property|properties]] will produce G each turn.
To buy new units, you must use various amounts of [[G]], or funds. Each army starts out with a set amount of G, but [[capture|captured]] [[property|properties]] will produce G each turn.


Every unit has units it can and cannot attack, and how good it is at attacking those units. For example, infantry can effectively attack other foot soldiers, but are weak against vehicles and helicopters, and cannot fight planes and ships. [[Bomber]]s can attack ground and sea units, but cannot fight against planes and helicopters. [[Stealth]] planes and [[seaplane]]s can attack nearly any unit, but submerged [[submarine]]s can only be attacked by [[cruiser]]s and other submarines. This effectively creates a "rock-paper-scissors" situation-Unit A is strong against Unit B, Unit B is strong against Unit C, Unit C is strong against Unit A. Creating a balanced army is a vital part of a good strategy.
Each unit has opponents it can and cannot attack, and how good it is at attacking those units. For example, infantry can effectively attack other foot soldiers, but are weak against vehicles and helicopters, and cannot fight planes and ships. [[Bomber]]s can attack ground and sea units, but cannot fight against planes and helicopters. [[Stealth]] planes and [[seaplane]]s can attack nearly any unit, but submerged [[submarine]]s can only be attacked by [[cruiser]]s and other submarines. This effectively creates a "rock-paper-scissors" situation-Unit A is strong against Unit B, Unit B is strong against Unit C, Unit C is strong against Unit A. Creating a balanced army is a vital part of a good strategy.


Although many units, such as [[tank]]s, [[fighter]]s, and [[Battle Helicopter]]s, can only attack units right next to them, there are some units that can attack from afar, but not from up close, such as [[rockets]], [[battleship]]s, and [[missiles]]. These are called indirect attack units.
Although many units, such as [[tank]]s, [[fighter]]s, and [[Battle Helicopter]]s, can only attack units right next to them, there are some units that can attack from afar, but not from up close, such as [[rockets]], [[battleship]]s, and [[missiles]]. These are called indirect attack units.
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In a [[Fog of War]] situation, units can only see a certain distance, indicated by their Vision stat. Infantry and mechs in [[mountain]]s can see further, but certain terrain will make units invisible to all but its allies unless an opponent moves directly next to it, so think wisely.
In a [[Fog of War]] situation, units can only see a certain distance, indicated by their Vision stat. Infantry and mechs in [[mountain]]s can see further, but certain terrain will make units invisible to all but its allies unless an opponent moves directly next to it, so think wisely.


== See also ==
==External links==
* [[Advance Wars]], the first game in the series.
* {{IA|20100106153741/http://www.advancewars.com/|Official site}}
* [[Advance Wars 2: Black Hole Rising]], the second game in the series.
* [https://www.nintendo.co.jp/n08/bgwj/index.html ''Game Boy Wars Advance 1+2'' official site] (Japanese)
* [[Advance Wars: Dual Strike]], the third game in the series.
* [https://www.nintendo.co.jp/ds/awrj/ ''Famicom Wars DS'' official site] (Japanese)
* [[Advance Wars: Days of Ruin]], the fourth game in the series.
* [[Advance Wars 1+2: Re-Boot Camp]], the remake of the first two games in the series.
 
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{{Games}}
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