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'''Day-to-day''': Drake's naval units have +1 movement range and +2 [[terrain stars]]. His air units are 20% weaker in attack. | '''Day-to-day''': Drake's naval units have +1 movement range and +2 [[terrain stars]]. His air units are 20% weaker in attack. | ||
'''[[CO Power]]''': ''Tsunami'': Drake's units get a 10% boost to both his day-to-day firepower and | '''[[CO Power]]''': ''Tsunami'': Drake's units get a 10% boost to both his day-to-day firepower and {{defense}}. Every single enemy unit with more than 1HP health gets -1HP from his tsunami. | ||
'''CO Meter''': 40 000G. | '''CO Meter''': 40 000G. | ||
===In Advance Wars 2: Black Hole Rising=== | ===In Advance Wars 2: Black Hole Rising=== | ||
'''Day-to-day''': Drake's naval units have 10% stronger | '''Day-to-day''': Drake's naval units have 10% stronger {{defense}}s and +1 movement range, but his air units are 30% weaker in attack. Drake's vehicles get no penalty to movement in [[rain]]. When the "random weather" option is on, Drake makes it more likely to rain. | ||
'''CO Power''': ''Tsunami'': Every single enemy unit gets -1HP (without being destroyed) and also their current fuel halved. Drake's naval units get 120% | '''CO Power''': ''Tsunami'': Every single enemy unit gets -1HP (without being destroyed) and also their current fuel halved. Drake's naval units get 120% {{defense}}, everything else 110% {{defense}}. | ||
'''Super CO Power''': ''Typhoon'': Drake makes it [[rain]] for one day. Every single enemy unit gets -2HP (without being destroyed) and also their current fuel halved. Drake's naval units get 120% | '''Super CO Power''': ''Typhoon'': Drake makes it [[rain]] for one day. Every single enemy unit gets -2HP (without being destroyed) and also their current fuel halved. Drake's naval units get 120% {{defense}}, everything else 110% {{defense}}. | ||
'''CO Meter''': xxxxXXX | '''CO Meter''': xxxxXXX |