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Infantry (unit type): Difference between revisions
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==Battalion Wars== | ==Battalion Wars== | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" width=" | ! colspan="2" width="170px" | Unit | ||
! Description | ! Description | ||
|- | |- | ||
| [[File:BW2_WF_Rifle_Grunt_Icon.png|50px]] | | [[File:BW2_WF_Rifle_Grunt_Icon.png|50px]] | ||
| width=" | | width="120px" | '''[[Rifle Grunt]]''' | ||
| Good at attacking in large numbers, capturing facilities, and manning emplacements. | | Good at attacking in large numbers, capturing facilities, and manning emplacements. | ||
|- | |- |
Latest revision as of 16:53, 16 June 2023
Infanty is a collective term for the units in Advance Wars and Battalion Wars that move on their feet. There are generally only two units that move in this way: Infantry and Mech. In these games they are the only type of unit that can capture properties or use Missile Silos. The Battalion Wars series has no fewer than six: Grunts, Bazooka Veterans, Flame Veterans, Anti-Air Veterans, Mortar Veterans, and Assault Veterans.
Battalion Wars[edit | edit source]
Unit | Description | |
---|---|---|
Rifle Grunt | Good at attacking in large numbers, capturing facilities, and manning emplacements. | |
Flame Veteran | Effective anti-infantry troops; vulnerable against armored vehicles. | |
Bazooka Veteran | Highly effective against enemy ground vehicles; poor against infantry. | |
Assault Veteran | Good against enemy infantry and light vehicles. | |
Anti-Air Veteran | Highly effective against enemy aircraft; poor against ground targets. | |
Mortar Veteran | Used for blowing enemy infantry out of cover and tackling light vehicles. |