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Anti-Air: Difference between revisions

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m (No need to use Anti-Airs2.png, as far as I can see.)
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{{UnitInfobox
{{UnitInfobox
|name= Anti-Air
|name= Anti-Air
|unittype= [[Vehicle]]
|game= [[Advance Wars: Days of Ruin|DoR]]
|game= [[Advance Wars: Days of Ruin|DoR]]
|cost= 1,500
|cost= 1,500
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}}
}}
{{UnitInfobox/old
{{UnitInfobox/old
|name= Anti-Air
|games= [[Advance Wars (Game)|AW1]], [[Advance Wars 2: Black Hole Rising|AW2]], [[Advance Wars: Dual Strike|DS]]
|games= [[Advance Wars (Game)|AW1]], [[Advance Wars 2: Black Hole Rising|AW2]], [[Advance Wars: Dual Strike|DS]]
|cost= 1,000
|cost= 1,000

Revision as of 00:15, 20 June 2010

Template:UnitInfobox Template:UnitInfobox/old

Anti-Airs in Advance Wars: Dual Strike

Anti-Air units are direct combat vehicles. They are used for attacking soldiers and air units. They are found as standard units throughout the Advance Wars series.

Basic statistics

Advance Wars, Advance Wars 2, Advance Wars: Dual Strike

  • Cost: 8000
  • Movement: 6, Tread
  • Fuel: 60
  • Vision: 2
  • Weapon 1: Vulcan
  • Range: 1
  • Ammo: 9
  • Targets: Infantry (strong), vehicles (weak), copters (strong), planes (strong)
  • Weapon 2: N/A

Advance Wars: Dark Conflict/Days of Ruin

  • Cost: 7000
  • Movement: 6, Tank
  • Fuel: 60
  • Vision: 3
  • Weapon 1: Vulcan Cannon
  • Range: 1
  • Ammo: 6
  • Targets: Infantry (strong), vehicles (weak), copters (strong), planes (strong)
  • Weapon 2: N/A


COs with bonuses for Anti-Airs

Max
Attack power and movement boosts.
Jess
Attack power and movement boosts.

COs with penalties for Anti-Airs

Grit
Attack power penalty.


Anti-Air against other units

Please refer to the following damage charts:

AW1 Damage Chart
AW2 Damage Chart
AWDS Damage Chart
AWDoR Damage Chart