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Carrier: Difference between revisions

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(New page: '''Carrier''' units are direct combat or indirect combat ships depending on the game. Their purpose is carry two air units, though they can attack air units as well. In [[Advan...)
 
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== COs with penalties for Carriers ==
== COs with penalties for Carriers ==
; [[Max]]
; [[Max]]
: Attack power penalty.
: Range penalty.


; [[Eagle]]
; [[Eagle]]

Revision as of 16:20, 30 August 2010

Carrier units are direct combat or indirect combat ships depending on the game. Their purpose is carry two air units, though they can attack air units as well. In Advance Wars: Days of Ruin they can produce Ship Planes. They have appeared since Advance Wars: Dual Strike. They are the most expensive units so far.

Basic statistics

Advance Wars: Dual Strike

  • Cost: 30000
  • Movement: 5, Ships
  • Fuel: 99
  • Vision: 4
  • Weapon 1: Missiles
  • Range: 3-8
  • Ammo: 9
  • Targets: Copters (strong), planes (strong)
  • Weapon 2: N/A

Advance Wars: Dark Conflict/Days of Ruin

  • Cost: 28000
  • Movement: 5, Ship
  • Fuel: 99
  • Vision: 4
  • Weapon 1: N/A
  • Weapon 2: Anti-Air Gun
  • Range: 1
  • Ammo: N/A
  • Targets: Copters (weak), planes (weak)
  • Notes: Can produce up to 4 Ship Planes.

COs with bonuses for Carriers

Grit
Attack power and range.
Drake
Attack power, defence and movement boosts.
Greyfield
Attack power and defence boosts. Can resuply materials necessary for the production of ship planes.

COs with penalties for Carriers

Max
Range penalty.
Eagle
Attack power penalty.
Jess
Attack power penalty.
Sensei
Attack power penalty.


Carrier against other units

Please refer to the following damage charts:

AWDS Damage Chart
AWDoR Damage Chart