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Carrier: Difference between revisions
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(New page: '''Carrier''' units are direct combat or indirect combat ships depending on the game. Their purpose is carry two air units, though they can attack air units as well. In [[Advan...) |
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== COs with penalties for Carriers == | == COs with penalties for Carriers == | ||
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Revision as of 16:20, 30 August 2010
Carrier units are direct combat or indirect combat ships depending on the game. Their purpose is carry two air units, though they can attack air units as well. In Advance Wars: Days of Ruin they can produce Ship Planes. They have appeared since Advance Wars: Dual Strike. They are the most expensive units so far.
Basic statistics
Advance Wars: Dual Strike
- Cost: 30000
- Movement: 5, Ships
- Fuel: 99
- Vision: 4
- Weapon 1: Missiles
- Range: 3-8
- Ammo: 9
- Targets: Copters (strong), planes (strong)
- Weapon 2: N/A
Advance Wars: Dark Conflict/Days of Ruin
- Cost: 28000
- Movement: 5, Ship
- Fuel: 99
- Vision: 4
- Weapon 1: N/A
- Weapon 2: Anti-Air Gun
- Range: 1
- Ammo: N/A
- Targets: Copters (weak), planes (weak)
- Notes: Can produce up to 4 Ship Planes.
COs with bonuses for Carriers
- Grit
- Attack power and range.
- Drake
- Attack power, defence and movement boosts.
- Greyfield
- Attack power and defence boosts. Can resuply materials necessary for the production of ship planes.
COs with penalties for Carriers
- Max
- Range penalty.
- Eagle
- Attack power penalty.
- Jess
- Attack power penalty.
- Sensei
- Attack power penalty.
Carrier against other units
Please refer to the following damage charts: