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From Tundra With Love

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From Tundra With Love is the first co-op mission in Battalion Wars 2.

From Tundra With Love
BW2 MP Coop From Tundra With Love.jpg
Western Frontier VS Xylvania
Allied Forces
Player Faction Western Frontier
Allies Tundran Territories
Enemy Forces
Primary Xylvania
Secondary None
Other Intel
Location Tundran Territories
Result

Intel[edit | edit source]

Objectives
  Capture the HQ
  Free the Frontier Light Tank POW
  Liberate the Infantry POWs
  Rescue the Tundran Light Tank POW
  • A Gold Star indicates an objective that must be completed to clear the level.
  • A Silver Star indicates an objective that is not required to clear the level.

Units[edit | edit source]

Player 1 (Western Frontier)[edit | edit source]

Starting:

  • Grunt (3)
  • Assault (1)
  • Bazooka (3)

POW Camp #1:

  • Light Tank

POW Camp #3:

  • Assault (1)
  • Bazooka (2)

Player 2 (Tundra Territories)[edit | edit source]

Starting:

  • Grunt (3)
  • Assault (1)
  • Bazooka (3)

POW Camp #2:

  • Light Tank

POW Camp #3:

  • Assault (1)
  • Anti-Air (2)

Enemy (Xylvania)[edit | edit source]

POW Camp #1 area:

  • Acid Gas (1)
  • Light Tank
  • Gunship

POW Camp #1 reinforcements (triggered by freeing the POW):

  • Bazooka (2)
  • Light Tank

POW Camp #2 area:

  • Grunt (2)

East path chokepoint:

  • Bazooka (4) - tries to guard the HQ when player units approach it

East path reinforcements:

  • Bazooka (2) - triggered by destroying either at least 2 of the Bazookas at the east path chokepoint or the north MG Tower on the west path, reinforceing the attacked front

West peninsula, south part:

  • Bazooka (6) - 4 attack when the nearby MG Tower is heavily damaged
  • MG Tower

West peninsula, north part:

  • Acid Gas (2)
  • MG Tower

West peninsula, east end:

  • Acid Gas (2)
  • Heavy Tank
  • Gunship - reinforcement from HQ area, triggered by POW Camp #3 (in the area) being freed

Path intersection:

  • Grunt (2)

HQ back defense:

  • Grunt (2)
  • Light Tank

HQ main defense:

  • Grunt (2)
  • Heavy Tank
  • Gunship

HQ reinforcements:

  • Gunship - arrives from west peninsula
  • Air Transport (2):
    • Arrive from west/to east - Grunt (4) + Light Tank
    • Arrive from north/to west - Grunt (4)