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HQ (Advance Wars): Difference between revisions

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An <b>HQ</b> is the most important [[property]] on the map; if you capture the enemy's HQ, they are defeated and can no longer play.
An '''HQ''' is the most important [[property]] on the map; if the enemy's HQ is captured, they are defeated and can no longer play.


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Latest revision as of 15:56, 8 February 2022

HQ
Def: Funds: —
Movement cost
Infantry 1 Mech 1
Tires 1 Tread 1
Air 1 Ships
Pipeline Transport
Oozium 1

An HQ is the most important property on the map; if the enemy's HQ is captured, they are defeated and can no longer play.

In-depth[edit | edit source]

HQs give four terrain stars.

In every game, each army can have one on the map. They provide income and ground unit repair facilites to their owners. If it is captured, the army who owned it before loses.

In Advance Wars 2: Black Hole Rising, Lash's ground units get a 40% attack boost on an HQ. In Advance Wars: Dual Strike, this is reduced to 20% whereas Kindle's ground and air units get a 40% attack boost while on com towers.

In Advance Wars: Days of Ruin, HQs also provide a hiding place for ground units in Fog of War, and can only be revealed either when an enemy unit moves past or into the unit or if they're in the vision range of one of Lin's units when she uses her CO Power. Capturing an HQ in Days of Ruin will turn over all of the defeated player's property to the capturing player if it does not end the battle.

Movement costs[edit | edit source]

Movement type Movement cost
Infantry 1
Mech 1
Tread 1
Tire A 1
Tire B 1
Pipe N/A
Oozium 1
Air 1
Sea N/A
Transport N/A