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Max is a direct combat specialist enlisted in the [[Orange Star]] army. He is a confrontational [[Commanding Officer]] who plays a prominent role in the campaign. If selected, he debuts in the fourth mission of [[Advance Wars]]. | [[Image:Max.PNG|frame|Max, as he appears in Advance Wars: Dual Strike. (Official Artwork)]]Max is a direct combat specialist enlisted in the [[Orange Star]] army. He is a confrontational [[Commanding Officer]] who plays a prominent role in the campaign. If selected, he debuts in the fourth mission of [[Advance Wars]]. | ||
==Role== | ==Role== |
Revision as of 01:13, 21 February 2009
Max is a direct combat specialist enlisted in the Orange Star army. He is a confrontational Commanding Officer who plays a prominent role in the campaign. If selected, he debuts in the fourth mission of Advance Wars.
Role
Max is a loyal companion to both Andy and Sami. In stark contrast to both Nell and Sami, Max is aggressive and can be considered the brawn out of the three. Like his colleagues, he is available for use during the final push against Sturm in both Advance Wars and Advance Wars 2.
Personality
Max is a fearless, masculine heroine. While not being especially bright, he is devoted to his cause and his fellow CO's. He often finds himself in arguments, especially when offended by his advesaries or allies. Like Sami and Andy, he is always prepared as well.
Relationships
Max maintains good relations with other CO's in and outside of Orange Star.
Skills
Max's forte lies in non-infantry direct combat units, while his weakness are with indirect combat units.
In Advance Wars
Day-to-Day (D2D) All non-infantry direct combat units have +50% firepower when attacking. However, indirect-combat units suffer from a -10% firepower and defense penalty, as well as -1 range.
CO Power Max Force All non-infantry direct combat units their firepower raised to 174% for the day. They, along with transports units also benefit from +1 movement and receive the typical 10% defense boost. Other units also receive a 10% increase in both attack and defense.
CO Meter 30,000 G
In Advance Wars 2
Day-to-Day (D2D) All non-infantry direct combat units have +20% firepower. Indirect combat units have a -10% firepower reduction and -1 range.
CO Power Max Force Direct-combat units, excluding infantry and mech units, have +40% firepower and their movement range is increased by one space. All units also receive the standard 10% boost in defense.
SCO Power Max Blast Direct combat units, minus soldiers, receive a 60% bonus in firepower for the day. Their movement increases by two spaces, and all units receive the standard 10% boost in defense.
CO Meter xxxXXX
In Advance Wars Dual Strike
Day-to-Day (D2D) All non-infantry direct combat units have +20% firepower. Indirect combat units now have normal stats, but still have -1 range.
CO Power Max Force Direct-combat units, excluding infantry and mech units, have +40% firepower and all units receive the standard 10% boost in defense, as well as offense. No movement bonus.
SCO Power Max Blast Direct combat units, minus soldiers, receive a 90% bonus in firepower for the day. While all units receive the typical 10% in defense, there is no movement bonus.
CO Meter xxxXXX
Tag affinities
Partner | Stars | Firepower modifier | Tag name |
---|---|---|---|
Andy | 1 | +20% | Power Wrench |
Grit | 2 | +10% | Big Country |
Sami | 0 | +5% | Dual Strike |
Nell | 0 | +5% | Dual Strike |
Von Bolt | 0 | -10% | Dual Strike |