Welcome to Wars Wiki!
Welcome, new users! For help on where to start, look at our getting started page and our manual of style. Need more help? Ask a staff member!

Advance Wars (series): Difference between revisions

From Wars Wiki
m
Text replace - "defence" to "{{defense}}"
mNo edit summary
m (Text replace - "defence" to "{{defense}}")
Line 14: Line 14:
The battle system in Advance Wars is simple. The objective is to defeat the enemy [[army]] (whoever they may be) by either capturing their headquarters, destroying all of the enemy units, or completing a specific objective.
The battle system in Advance Wars is simple. The objective is to defeat the enemy [[army]] (whoever they may be) by either capturing their headquarters, destroying all of the enemy units, or completing a specific objective.


The battlefield is set on a square grid, with each square being a different type of terrain. Certain units can travel over certain terrains, such as infantry units only being able to cross rivers and climb mountains. Air units can travel over everything, and sea units can travel at sea, on reefs, and on shoals. Each piece of terrain grants a defence bonus (denoted by stars; the higher, the better).
The battlefield is set on a square grid, with each square being a different type of terrain. Certain units can travel over certain terrains, such as infantry units only being able to cross rivers and climb mountains. Air units can travel over everything, and sea units can travel at sea, on reefs, and on shoals. Each piece of terrain grants a {{defense}} bonus (denoted by stars; the higher, the better).


Units can be deployed in three ways- one, at a base, port, or airport (land, sea and air respectively, all at varying costs), two, they are already predeployed on the map in question, and three, by the effect of Sensei's CO power/s (Sensei first appeared in Advance Wars 2). Units have fuel, ammunition and movement costs over certain terrain- you must use these wisely if you are to succeed.
Units can be deployed in three ways- one, at a base, port, or airport (land, sea and air respectively, all at varying costs), two, they are already predeployed on the map in question, and three, by the effect of Sensei's CO power/s (Sensei first appeared in Advance Wars 2). Units have fuel, ammunition and movement costs over certain terrain- you must use these wisely if you are to succeed.