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Submarine (Advance Wars): Difference between revisions
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: Attack power and | : Attack power and defence boosts. | ||
== COs with penalties for Submarines == | == COs with penalties for Submarines == |
Revision as of 19:02, 14 February 2018
Submarine | |
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![]() In-battle sprite | |
Basic info | |
Games | Advance Wars, Advance Wars 2, Dual Strike, Days of Ruin |
Production cost | 20,000 |
Movement range | 5 (Ship)AW, AW2, AWDS 6 (Ship)AW4 |
Fuel | 60AW, AW2, AWDS 70AW4 |
Vision | 5 |
Primary weapon | |
Name | Torpedoes |
Range | 1 |
Ammo | 6 |
Effective against | Ships, Subs |
Weak against | None |
Secondary weapon | |
Name | None |
Range | N/A |
Ammo | N/A |
Effective against | N/A |
Weak against | N/A |
Submarine units are direct combat submarines. Their purpose is to attack ships and other submarines. They have appeared in all instalments of the Advance Wars series so far. They have their own defensive type and, prior to Advance Wars: Dual Strike, were the only units to do so. They now share that honor with the Oozium.
Submarines have the ability to dive underwater. While doing so, they consume more fuel but can only be attacked by Cruisers and other submarines.
Basic statistics
Advance Wars, Advance Wars 2, Advance Wars: Dual Strike
- Cost: 20000
- Movement: 5, Ships
- Fuel: 60
- Vision: 5
- Weapon 1: Torpedoes
- Range: 1
- Ammo: 6
- Targets: Ships (strong), submarines (strong)
- Weapon 2: N/A
Advance Wars: Dark Conflict/Days of Ruin
- Cost: 20000
- Movement: 6, Ship
- Fuel: 70
- Vision: 5
- Weapon 1: Torpedo
- Range: 1
- Ammo: 6
- Targets: Ships (strong), submarines (strong)
- Weapon 2: N/A
COs with bonuses for Submarines
- Max
- Attack power and movement boosts.
- Drake
- Attack power, defence and movement boosts.
- Greyfield
- Attack power and defence boosts.
COs with penalties for Submarines
- Grit
- Attack power penalty.
- Eagle
- Attack power penalty.
- Jess
- Attack power penalty.
- Sensei
- Attack power penalty.
Submarine against other units
Please refer to the following damage charts: