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User:KC-Earthshaker/Sandbox

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Icon Name Type Cost Movement Fuel Vision
Infantry Infantry 1,000 3 (foot) 99 2
Mech Infantry 3,000 2 (foot) 70 2
Recon Vehicle 4,000 8 (tire) 80 5
Tank Vehicle 7,000 6 (tread) 70 3
Medium Tank Vehicle 16,000 5 (tread) 50 1
Neotank Vehicle 22,000 6 (tread) 99 1
Mega Tank Vehicle 28,000 4 (tread) 50 1
APC Vehicle 5,000 6 (tread) 70 1
Artillery Vehicle 6,000 5 (tread) 99 1
Rocket Vehicle 15,000 5 (tire) 50 1
Anti-Air Vehicle 8,000 6 (tread) 60 2
Piperunner Vehicle 20,000 9 (pipe) 99 4
Oozium --- --- 1 (Oozium) 1
Lander Ship 12,000 6 (transport) 99 1
Cruiser Ship 18,000 6 (ship) 99 3
Submarine Submarine 20,000 5 (ship) 60 5
Battleship Ship 28,000 5 (ship) 99 2
Carrier Ship 30,000 5 (ship) 99 4
Black Boat Ship 7,500 7 (transport) 60 1
B Copter Copter 9,000 6 (air) 99 3
T Copter Copter 5,000 6 (air) 99 2
Fighter Plane 28,000 9 (air) 99 2
Bomber Plane 22,000 7 (air) 99 2
Stealth Plane 24,000 6 (air) 60 4
Black Bomb Bomb 24,000 9 (air) 99 1
Bold indicates a unit that was introduced in this game.



Header:

Unit Type Cost Mvmt Fuel Vision


Body:

[[Image:{{{imagename}}}]] [[{{{unitname}}}]] {{{terraintype}}} {{{cost}}} {{{movementrange}}} {{{fuel}}} {{{vision}}}


Footer:


Okay, this is what the unitlist combo does now:

Unit Type Cost Move Range Fuel Ammo Vision
{{{name}}} {{{type}}} 1,000 {{{moverange}}} {{{ATKrange}}} 99 {{{ammo}}} 3
{{{name}}} {{{type}}} 1,000 {{{moverange}}} {{{ATKrange}}} 99 {{{ammo}}} 3
{{{name}}} {{{type}}} 1,000 {{{moverange}}} {{{ATKrange}}} 99 {{{ammo}}} 3
A colored background indicates a unit that was introduced in this game.

...why on Earth is the Vision info floating? o_0 I have to run some errands, but I'll be back later tonight to tackle this. — KC 20:30, 17 June 2010 (UTC)

Huh, strange. I'll see if I can figure it out... ~FireFly tc 20:36, 17 June 2010 (UTC)
Seems the source for the others are " foo ", but for some reason the vision entry is surrounded by newlines instead :\. ~FireFly tc 20:39, 17 June 2010 (UTC)
Ta-daa! :) ~FireFly tc 21:05, 17 June 2010 (UTC)
Haha, awesome! — KC 21:18, 17 June 2010 (UTC)
I think we should rename the parameters a bit, I think "name" and "type" would work better, since, well, each entry is about a unit anyway, so "unit-" is kind of implied, and I think it's more of a unit type rather than a terrain type. Also, I'll go to bed soon. ~FireFly tc 21:33, 17 June 2010 (UTC)
Oh, attack range, that's nice! But I think "Atk" would work better, and I presume we take the longer of two weapons, if two are available? ~FireFly tc 21:34, 17 June 2010 (UTC)
Not a problem, I was just thinking about renaming them a little. Actually, I hadn't considered that some units have two weapons. Maybe it should be the primary weapon range...? Then again, we could split the Attack Range column into two, one for primary weapon, one for secondary. — KC 21:38, 17 June 2010 (UTC)
Great, I'll rename those parameters then. That's a great idea, to split the attack column in two. I love how you did with colspan in the "Unit" header, by the way, it looks great with the split between sprite and name! ~FireFly tc 21:40, 17 June 2010 (UTC)
Oh, and also, what's {{{display}}} in the entry template? ~FireFly tc 21:42, 17 June 2010 (UTC)