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Submarine (Advance Wars)

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Revision as of 14:09, 13 July 2010 by KC-Earthshaker (talk | contribs) (Submarine moved to Submarine (Advance Wars): Splitting off to include Battalion Wars counterpart)
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Submarine units are direct combat submarines. Their purpose is to attack ships and other submarines. They have appeared in all instalments of the Advance Wars series so far. They have their own defensive type and, prior to Advance Wars: Dual Strike, were the only units to do so. They now share that honor with the Oozium.

Submarines have the ability to dive underwater. While doing so, they consume more fuel but can only be attacked by Cruisers and other submarines.

Basic statistics

Advance Wars, Advance Wars 2, Advance Wars: Dual Strike

  • Cost: 20000
  • Movement: 5, Ships
  • Fuel: 60
  • Vision: 5
  • Weapon 1: Torpedoes
  • Range: 1
  • Ammo: 6
  • Targets: Ships (strong), submarines (strong)
  • Weapon 2: N/A

Advance Wars: Dark Conflict/Days of Ruin

  • Cost: 20000
  • Movement: 6, Ship
  • Fuel: 70
  • Vision: 5
  • Weapon 1: Torpedo
  • Range: 1
  • Ammo: 6
  • Targets: Ships (strong), submarines (strong)
  • Weapon 2: N/A

COs with bonuses for Submarines

Max
Attack power and movement boosts.
Drake
Attack power, defence and movement boosts.
Greyfield
Attack power and defence boosts.

COs with penalties for Submarines

Grit
Attack power penalty.
Eagle
Attack power penalty.
Jess
Attack power penalty.
Sensei
Attack power penalty.


Submarine against other units

Please refer to the following damage charts:

AW1 Damage Chart
AW2 Damage Chart
AWDS Damage Chart
AWDoR Damage Chart