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Airport

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Airport-small.png
Airport
HQ (AW1).png
Def: TerrainStar.pngTerrainStar.pngTerrainStar.png Funds: 1,000
Movement cost
Infantry 1 Mech 1
Tires 1 Tread 1
Air 1 Ships
Pipeline Transport
Oozium 1

This article is about the aircraft facility in the Advance Wars series. For the similar facility in the Battalion Wars series, see Airbase.



Quote1.png What's an airport again?" Quote2.png
— Andy (Kanbei's Error)


Airports are a property for building and maintaining air units. Another type of airport used are the Temporary Airports. The key difference being that airports are permanent fixtures on maps, can create units, and cannot be built. Rigs can build temporary airports on any plain. Temporary airports only provide one terrain star, and no income, movement costs are consistent with both airport types.

In-depth

Airports give three terrain stars. They can be used to build and repair air units, generate income (usually 1000 G per day) and provide terrain cover to any type of unit. However, only air units will be resupplied while occupying the grounds.

In Advance Wars 2: Black Hole Rising, Lash's ground units get a 30% attack boost on airports. This is reduced to 15% in Advance Wars: Dual Strike. Kindle's ground and air units in Advance Wars: Dual Strike get a 40% attack boost while on airports.

In Days of Ruin, bases provide a hiding place for ground units, and can only be revealed either when an enemy unit moves past the city or if they are in the vision range of one of Lin's ground units when she uses her CO Power.

Movement costs

Movement type Movement cost
Infantry 1
Mech 1
Tread 1
Tire A 1
Tire B 1
Pipe N/A
Oozium 1
Air 1
Sea N/A
Transport N/A

Unit Creation

Aircraft Creation
Aircraft name Aircraft cost
Fighter 20,000
Bomber 20,000
Duster 13,000
B Copter 9,000
T Copter 5,000
Note: The Seaplane is created from Carriers
but can refuel and resupply at airports.