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Battleship (Advance Wars): Difference between revisions
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== COs with penalties for Fighters == | == COs with penalties for Fighters == |
Revision as of 02:20, 5 October 2010
Battleship units are indirect combat ships. Their purpose is to attack other ships and ground units. They have appeared in all instalments of the Advance Wars series so far.
Basic statistics
Advance Wars, Advance Wars 2, Advance Wars: Dual Strike
- Cost: 28000
- Movement: 5, Ships
- Fuel: 99
- Vision: 2
- Weapon 1: Cannon
- Range: 2-6
- Ammo: 9
- Targets: Infantry (strong), vehicles (strong), ships (strong), submarines (strong)
- Weapon 2: N/A
Advance Wars: Dark Conflict/Days of Ruin
- Cost: 25000
- Movement: 5, Ship
- Fuel: 99
- Vision: 3
- Weapon 1: Cannon
- Range: 3-5
- Ammo: 6
- Targets: Infantry (strong), vehicles (strong), ships (strong), submarines (strong)
- Weapon 2: N/A
- Notes: Can move and fire despite being an indirect unit.
COs with bonuses for Battleships
- Grit
- Attack power and range boosts.
- Drake
- Attack power, Template:Defense and movement boosts.
- Greyfield
- Attack power and Template:Defense boosts.
COs with penalties for Fighters
- Max
- Attack power penalty (Advance Wars 1 and 2 only) and range loss.
- Eagle
- Attack power penalty.
- Jess
- Attack power penalty.
- Sensei
- Attack power penalty.
Cruiser against other units
Please refer to the following damage charts: