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Battleship (Advance Wars)

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Revision as of 02:20, 5 October 2010 by KC-Earthshaker (talk | contribs) (Text replace - "defence" to "{{defense}}")
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Battleship units are indirect combat ships. Their purpose is to attack other ships and ground units. They have appeared in all instalments of the Advance Wars series so far.

Basic statistics

Advance Wars, Advance Wars 2, Advance Wars: Dual Strike

  • Cost: 28000
  • Movement: 5, Ships
  • Fuel: 99
  • Vision: 2
  • Weapon 1: Cannon
  • Range: 2-6
  • Ammo: 9
  • Targets: Infantry (strong), vehicles (strong), ships (strong), submarines (strong)
  • Weapon 2: N/A

Advance Wars: Dark Conflict/Days of Ruin

  • Cost: 25000
  • Movement: 5, Ship
  • Fuel: 99
  • Vision: 3
  • Weapon 1: Cannon
  • Range: 3-5
  • Ammo: 6
  • Targets: Infantry (strong), vehicles (strong), ships (strong), submarines (strong)
  • Weapon 2: N/A
  • Notes: Can move and fire despite being an indirect unit.

COs with bonuses for Battleships

Grit
Attack power and range boosts.
Drake
Attack power, Template:Defense and movement boosts.
Greyfield
Attack power and Template:Defense boosts.

COs with penalties for Fighters

Max
Attack power penalty (Advance Wars 1 and 2 only) and range loss.
Eagle
Attack power penalty.
Jess
Attack power penalty.
Sensei
Attack power penalty.


Cruiser against other units

Please refer to the following damage charts:

AW1 Damage Chart
AW2 Damage Chart
AWDS Damage Chart
AWDoR Damage Chart