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|COname=Max
|COname=Max
|JPchar=マックス
|JPchar=マックス
|JPname=Sportsu Maxxu-Chan
|JPname=Max
|faction=Nazi Party
|faction=Orange Star
|image=Max.png
|image=Max.png
|caption=Sports Maxx could probably knock your head clean off with one punch.
|caption=Max as he appears in [[Advance Wars: Dual Strike|Dual Strike]]
|debut={{game|Gang Wars}}
|debut={{game|Advance Wars}}
|latest=[[Gang Wars: Dual Strike (as in double penetration)]]
|latest=[[Advance Wars: Dual Strike|Dual Strike]]
|specialty=Whooping niggas asses
|specialty=Non-infantry direct combat units
|hit=He can blow up the earth with one punch
|hit=Weight training
|miss=He's an idiot (but at least he knows what an airport is)
|miss=Studying
|power=Semen Beam
|power=Max Force
|superpower=Dick Laser
|superpower=Max Blast
|#small=3
|#small=3
|#large=3
|#large=3
}}
}}


{{Quote|I was a wimp before Anchor arms. Now, I'm a jerk and everybody loves me.|Sports Maxx}}
{{Quote|Check out these guns!|Max|http://en.wikiquote.org/wiki/Advance_Wars#Max}}


<b>Sports Maxx</b> (Japanese: マックス <i>Sportsu Maxu-Chan</i>; Sports Maxx-Chan) is [[Andy]]'s best pal and fuck buddy from the Gang Wars series.
<b>Max</b> (Japanese: マックス <i>Makkusu</i>; Max) is a direct combat specialist enlisted in the [[Orange Star]] army. He is a confrontational [[Commanding Officer]] who plays a prominent role in the campaign. If selected, he debuts in the fourth mission of ''{{game|Advance Wars}}''.


Notably, he is one of the few characters to have a penis capable of shooting laser beams, along with [[Heihachi Mishima]], [[Jesus]], [[The Burger King]] and [[Adolf Hitler]].
Notably, he is one of the few characters to have the same name in every language edition of the games, along with [[Hachi]], [[Rachel]], [[Sasha]] and [[Lin]].


==Role in the thing==
==Role==
Sports Maxx is a dude who does shit and one day he punched a meteor that was heading thowrds earth sending it back at Gods face.
Max is a loyal companion to both [[Andy]] and [[Sami]]. In stark contrast to both Nell and Sami, Max is aggressive and can be considered the brawn out of the three. Like his colleagues, he is available for use during the final push against [[Sturm]] in both [[Advance Wars]] and [[Advance Wars 2]].


==Personality==
==Personality==


This dude is so strong it isn't even funny, he can make a nigga cry out for mommy. He can pick up a boulder with relative ease, and can make crushing rocks seem such a breeze. He may move slow, and he can't jump high, put this dudeman's one hell of a pimp.
Max is a fearless, masculine hero. While not being especially bright, he is devoted to his cause and his fellow CO's. He often finds himself in arguments, especially when offended by his advesaries or allies. Like Sami and Andy, he is always prepared as well.
 
==Relationships==
 
Max maintains good relations with other CO's in and outside of Orange Star.
 
==Skills==
 
Max's forte lies in non-infantry direct combat units, while his weakness are with indirect combat units.
 
===In Advance Wars===
 
'''Day-to-Day (D2D)''' All non-infantry direct combat units have +50% firepower when attacking. However, indirect-combat units suffer from a -10% firepower and {{defense}} penalty, as well as -1 range.
 
'''CO Power''' ''Max Force'' All non-infantry direct combat units their firepower raised to 174% for the day. They, along with transports units also benefit from +1 movement and receive the typical 10% {{defense}} boost. Other units also receive a 10% increase in both attack and {{defense}}.
 
'''CO Meter''' 30,000 G
 
===In Advance Wars 2===
 
'''Day-to-Day (D2D)''' All non-infantry direct combat units have +20% firepower. Indirect combat units have a -10% firepower reduction and -1 range.
 
'''CO Power''' ''Max Force'' Direct-combat units, excluding infantry and mech units, have +40% firepower and their movement range is increased by one space. All units also receive the standard 10% boost in {{defense}}.
 
'''SCO Power''' ''Max Blast'' Direct combat units, minus soldiers, receive a 60% bonus in firepower for the day. Their movement increases by two spaces, and all units receive the standard 10% boost in {{defense}}.
 
'''CO Meter''' xxxXXX
 
===In Advance Wars Dual Strike===
 
'''Day-to-Day (D2D)''' All non-infantry direct combat units have +20% firepower. Indirect combat units now have normal stats, but still have -1 range.
 
'''CO Power''' ''Max Force'' Direct-combat units, excluding infantry and mech units, have +40% firepower and all units receive the standard 10% boost in {{defense}}, as well as offense. No movement bonus.
 
'''SCO Power''' ''Max Blast'' Direct combat units, minus soldiers, receive a 90% bonus in firepower for the day. While all units receive the typical 10% in {{defense}}, there is no movement bonus.
 
'''CO Meter''' xxxXXX
 
 
=== CO Powers===
{{COpowers
|country=Orange Star
|ENGpower=Max Force
|ENGsuper=Max Blast
|JAPchar=マキシマムブロウ
|JAPpower=Maximum Blow
|JAPsuperchar=ストレートブラスト
|JAPsuper=Straight Blast
|FRNpower=Max en force
|FRNsuper=Puissance Max
|GRMpower=???
|GRMsuper=???
|SPNpower=???
|SPNsuper=???
|ITLpower=Maxi Forza
|ITLsuper=Maxi Flagello
}}
 
=== Tag Affinities ===
 
{{tagheader
|country=Orange Star
}}
{{tagentry
|partner=Andy
|#stars=1
|powerbonus=+20%
|ENGname=Power Wrench
|JAPchar=ストレートソウル
|JAPname=Straight Soul
|FRNname=Tous pour un
|GRMname=Kraftakt
|SPNname=???
|ITLname=???
}}
{{tagentry
|partner=Grit
|#stars=2
|powerbonus=+10%
|ENGname=Big Country
|JAPchar=マイフレンドブレイク
|JAPname=My Friend Break
|FRNname=Un pour tous
|GRMname=Schützenfest <br/>(special club event)
|SPNname=???
|ITLname=???
}}
{{tagentry
|partner=Sami
|#stars=0
|powerbonus=+5%
|ENGname=Dual Strike
|JAPchar=タッグブレイク
|JAPname=Tag Break
|FRNname=Pouvoir relais
|GRMname=Doppel-Gabe
|SPNname=Ataque Dual
|ITLname=Virtù Doppia
}}
{{tagentry
|partner=Nell
|#stars=0
|powerbonus=+5%
|ENGname=Dual Strike
|JAPchar=タッグブレイク
|JAPname=Tag Break
|FRNname=Pouvoir relais
|GRMname=Doppel-Gabe
|SPNname=Ataque Dual
|ITLname=Virtù Doppia
}}
{{tagentry
|partner=Von Bolt
|#stars=0
|powerbonus=-10%
|ENGname=Dual Strike
|JAPchar=タッグブレイク
|JAPname=Tag Break
|FRNname=Pouvoir relais
|GRMname=Doppel-Gabe
|SPNname=Ataque Dual
|ITLname=Virtù Doppia
}}
{{tagfooter
|country=Orange Star}}


C'MON CRANKY, TAKE IT TO THE FRIDGE!!!


<br>
<br>

Revision as of 05:05, 21 November 2015

Max
マックス Max
File:Max.png
Max as he appears in Dual Strike
Bio
Faction Orange Star Orange Star
Specialty Non-infantry direct combat units
Hit Weight training
Miss Studying
Skills
CO Power Max Force
Super CO Power Max Blast
Power Meter Smaller CO Power Star Icon.pngSmaller CO Power Star Icon.pngSmaller CO Power Star Icon.pngSmall CO Power Star Icon.pngSmall CO Power Star Icon.pngSmall CO Power Star Icon.png
Quote1.png Check out these guns! Quote2.png
— Max -


Max (Japanese: マックス Makkusu; Max) is a direct combat specialist enlisted in the Orange Star army. He is a confrontational Commanding Officer who plays a prominent role in the campaign. If selected, he debuts in the fourth mission of Advance Wars.

Notably, he is one of the few characters to have the same name in every language edition of the games, along with Hachi, Rachel, Sasha and Lin.

Role

Max is a loyal companion to both Andy and Sami. In stark contrast to both Nell and Sami, Max is aggressive and can be considered the brawn out of the three. Like his colleagues, he is available for use during the final push against Sturm in both Advance Wars and Advance Wars 2.

Personality

Max is a fearless, masculine hero. While not being especially bright, he is devoted to his cause and his fellow CO's. He often finds himself in arguments, especially when offended by his advesaries or allies. Like Sami and Andy, he is always prepared as well.

Relationships

Max maintains good relations with other CO's in and outside of Orange Star.

Skills

Max's forte lies in non-infantry direct combat units, while his weakness are with indirect combat units.

In Advance Wars

Day-to-Day (D2D) All non-infantry direct combat units have +50% firepower when attacking. However, indirect-combat units suffer from a -10% firepower and Template:Defense penalty, as well as -1 range.

CO Power Max Force All non-infantry direct combat units their firepower raised to 174% for the day. They, along with transports units also benefit from +1 movement and receive the typical 10% Template:Defense boost. Other units also receive a 10% increase in both attack and Template:Defense.

CO Meter 30,000 G

In Advance Wars 2

Day-to-Day (D2D) All non-infantry direct combat units have +20% firepower. Indirect combat units have a -10% firepower reduction and -1 range.

CO Power Max Force Direct-combat units, excluding infantry and mech units, have +40% firepower and their movement range is increased by one space. All units also receive the standard 10% boost in Template:Defense.

SCO Power Max Blast Direct combat units, minus soldiers, receive a 60% bonus in firepower for the day. Their movement increases by two spaces, and all units receive the standard 10% boost in Template:Defense.

CO Meter xxxXXX

In Advance Wars Dual Strike

Day-to-Day (D2D) All non-infantry direct combat units have +20% firepower. Indirect combat units now have normal stats, but still have -1 range.

CO Power Max Force Direct-combat units, excluding infantry and mech units, have +40% firepower and all units receive the standard 10% boost in Template:Defense, as well as offense. No movement bonus.

SCO Power Max Blast Direct combat units, minus soldiers, receive a 90% bonus in firepower for the day. While all units receive the typical 10% in Template:Defense, there is no movement bonus.

CO Meter xxxXXX


CO Powers

English Japanese French German Spanish Italian
CO
Power
Max Force
'
Max en force ??? ??? Maxi Forza
Super
CO Power
Max Blast
'
Puissance Max ??? ??? Maxi Flagello

Tag Affinities

Tag Partner Stars Firepower English Japanese French German Spanish Italian
Andy Smaller CO Power Star Icon.png +20% Power Wrench {{{JPNchar}}}
{{{JPNname}}}
Tous pour un Kraftakt ??? ???
Grit Smaller CO Power Star Icon.pngSmaller CO Power Star Icon.png +10% Big Country {{{JPNchar}}}
{{{JPNname}}}
Un pour tous Schützenfest
(special club event)
??? ???
Sami None +5% Dual Strike {{{JPNchar}}}
{{{JPNname}}}
Pouvoir relais Doppel-Gabe Ataque Dual Virtù Doppia
Nell None +5% Dual Strike {{{JPNchar}}}
{{{JPNname}}}
Pouvoir relais Doppel-Gabe Ataque Dual Virtù Doppia
Von Bolt None -10% Dual Strike {{{JPNchar}}}
{{{JPNname}}}
Pouvoir relais Doppel-Gabe Ataque Dual Virtù Doppia



Template:AWarsCOs Template:CObox1