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User:KC-Earthshaker/Sandbox: Difference between revisions
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m (→Unit stats) |
m (→Unit stats) |
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| colspan="4" align="center" style="background: #FFFFFF; {{roundybottom|5px}};" {{!}} {{{weapon2targets}}} | | colspan="4" align="center" style="background: #FFFFFF; {{roundybottom|5px}};" {{!}} {{{weapon2targets}}} | ||
|} | |||
{| colspan="4" cellpadding="5" style="background: #787887; {{roundy|10px}}; border: 2px solid #B8B8D0;" | |||
|- | |||
! style="background: #D1D1E0; {{roundytl|5px}};" {{!}} Cost | |||
! style="background: #D1D1E0;" {{!}} Movement | |||
! style="background: #D1D1E0;" {{!}} Fuel | |||
! style="background: #D1D1E0; {{roundytr|5px}};" {{!}} Vision | |||
|- | |||
| align="center" style="background: #FFFFFF;" | 22000 G | |||
| align="center" style="background: #FFFFFF;" | 7 (Air) | |||
| align="center" style="background: #FFFFFF;" | 99 | |||
| align="center" style="background: #FFFFFF;" | 2 | |||
|- | |||
! colspan="4" align="center" style="background: #D1D1E0;" | Primary Weapon | |||
|- | |||
| colspan="2" align="center" style="background: #FFFFFF;" {{!}} Bombs | |||
| align="center" style="background: #FFFFFF;" {{!}} 9 | |||
| align="center" style="background: #FFFFFF;" {{!}} 1 | |||
|- | |||
| colspan="4" align="center" style="background: #FFFFFF;" {{!}} {{color2|00CC00|Infantry}}, {{color|00CC00|Vehicles}}, {{color|00CC00|Ships}}, {{color|00CC00|Submarines}} | |||
|- | |||
! colspan="4" align="center" style="background: #D1D1E0;" | Secondary Weapon | |||
|- | |||
| colspan="2" align="center" style="background: #FFFFFF;" {{!}} — | |||
| align="center" style="background: #FFFFFF;" {{!}} — | |||
| align="center" style="background: #FFFFFF;" {{!}} — | |||
|- | |||
| colspan="4" align="center" style="background: #FFFFFF; {{roundybottom|5px}};" {{!}} — | |||
|} | |} | ||
Revision as of 19:58, 20 September 2010
Advance Wars - Mission Infobox update
{{{mission}}} | ||
colspan="3" style="background: #FFFFFF; Template:Roundy; padding: 10px;" | [[Image:{{{mapimage}}}|200px]] | ||
colspan="3" align="center" style="background: #E1E1E1; Template:Roundytop;" | Officers Involved | ||
---|---|---|
Player | Andy | |
Orange Star | ||
rowspan="2" align="right" style="background: #E1E1E1; Template:Roundybl;" | Enemy | Hawke | |
align="left" style="background: #FFFFFF; Template:Roundybr;" | Black Hole | ||
colspan="3" align="center" style="background: #E1E1E1; Template:Roundytop;" | Mission Intel | ||
Game Mode | Campaign | |
Terms | Rout, HQ Capture | |
Weather | Clear | |
Fog of War | Inactive | |
align="right" style="background: #E1E1E1; Template:Roundybl;" | Difficulty | align="left" style="background: #FFFFFF; Template:Roundybr;" | File:Ls2.gif |
Starting units
style="background: #Template:Hole color light; Template:Roundytl; padding: 5px;" | Infantry | style="background: #Template:Hole color light; padding: 5px;" | Mech | style="background: #Template:Hole color light; padding: 5px;" | APC | style="background: #Template:Hole color light; padding: 5px;" | Motorbike | style="background: #Template:Hole color light; padding: 5px;" | Recon | style="background: #Template:Hole color light; padding: 5px;" | Flare | style="background: #Template:Hole color light; padding: 5px;" | Tank | style="background: #Template:Hole color light; padding: 5px;" | Md Tank | style="background: #Template:Hole color light; padding: 5px;" | Neotank | style="background: #Template:Hole color light; padding: 5px;" | Megatank | |
---|---|---|---|---|---|---|---|---|---|---|
style="background: #Template:Hole color light; Template:Roundytl; padding: 5px;" | [[{{{CO1}}}]] | {{{#infantry1}}} | {{{#mech1}}} | {{{#apc1}}} | {{{#motorbike1}}} | {{{#recon1}}} | {{{#flare1}}} | {{{#tank1}}} | {{{#mdtank1}}} | {{{#neotank1}}} | {{{#megatank1}}} |
style="background: #Template:Hole color light; Template:Roundybl; padding: 5px;" | [[{{{CO2}}}]] | {{{#infantry2}}} | {{{#mech2}}} | {{{#apc2}}} | {{{#motorbike2}}} | {{{#recon2}}} | {{{#flare2}}} | {{{#tank2}}} | {{{#mdtank2}}} | {{{#neotank2}}} | {{{#megatank2}}} |
Template:Games rework
style="background: #bebed1; Template:Roundy; padding: 2px;" |
|
Expandable tables
colspan="2" align="center" style="background: #Template:Solar color light; Template:Roundy;" |
Header title <toggledisplay status=hide showtext="[show]" hidetext="[hide]">
Content here |
Item | Location |
---|---|
Escape Rope | Near the north wall |
Unit stats
style="background: #D1D1E0; Template:Roundytl;" | Cost | Movement | Fuel | style="background: #D1D1E0; Template:Roundytr;" | Vision |
---|---|---|---|
{{{cost}}} | {{{movement}}} | {{{fuel}}} | {{{vision}}} |
Primary Weapon | |||
{{{weapon1name}}} | {{{weapon1ammo}}} | {{{weapon1range}}} | |
{{{weapon1targets}}} | |||
Secondary Weapon | |||
{{{weapon2name}}} | {{{weapon2ammo}}} | {{{weapon2range}}} | |
colspan="4" align="center" style="background: #FFFFFF; Template:Roundybottom;" | {{{weapon2targets}}} |
style="background: #D1D1E0; Template:Roundytl;" | Cost | Movement | Fuel | style="background: #D1D1E0; Template:Roundytr;" | Vision |
---|---|---|---|
22000 G | 7 (Air) | 99 | 2 |
Primary Weapon | |||
Bombs | 9 | 1 | |
Template:Color2, Vehicles, Ships, Submarines | |||
Secondary Weapon | |||
— | — | — | |
colspan="4" align="center" style="background: #FFFFFF; Template:Roundybottom;" | — |
AW: Dual Strike - CO Skills
Level 1
- Bruiser: Direct attack +5%
- Sharpshooter: Indirect attack +5%
- Slam Guard: Direct-fire defense +8%
- Snipe Guard: Indirect-fire defense +8%
- Combat Pay: Damage foes to earn cash
- Luck: Random higher damage
Level 2
- APC Guard: APC defense +10%
- Tower Power: Com Tower effect +5%
- Sneaky: Dive/Hide fuel cost -1
Level 3
- Teamwork: Tag CO's attack +5%
- Scout: Vision +1
- Mechanic: Base repair +1
- Invader: Capture +1
- Sale Price: Production cost -5%
Level 4
- Road Rage: Road attack +10%
- Ranger: Woods attack +10%
- Urban Fighter: City attack +10%
- Mountaineer: Mountain attack +10%
- Seamanship: Sea attack +10%
- Backstab: Dive/Hide attack +15%
Level 5
- APC Boost: APC movement +1
- Missile Guard: Damage from silos -1
- Cannon Guard: Damage from cannons -2
- Star Power: Power meter fills quickly
Level 6
- Bodyguard: Tag CO's defense +10%
- Prairie Dog: Plain movement = 1
- Pathfinder: Woods movement = 1
- Stealthy: Dive/Hide fuel cost -2
- Gold Rush: Funds from bases +100
Level 7
- High and Dry: Attack in rain +20%
- Icebreaker: Attack in snow +20%
- Sand Scorpion: Attack in sandstorm +20%
Level 8
- Brawler: Direct attack +8%
- Sniper: Indirect attack +8%
- Slam Shield: Direct-fire defense +12%
- Snipe Shield: Indirect-fire defense +12%
Level 9
- Synergy: Tag CO's attack +8%
- Fire Sale: Production cost -8%
Level ☆
- Eagle Eye: Vision +2
- Gear Head: Base repair +2
- Conquerer: Capture +2
- Mistwalker: Hide units during Super CO
- Soul of Hachi: Deploy in cities in Super CO
Property movement cost
style="background: #D1D1E0; Template:Roundytl;" | Movement Type | style="background: #D1D1E0; Template:Roundytr;" | Movement Cost |
---|---|
{{{type}}} | {{{cost}}} |
colspan="2" style="background: #D1D1E0; Template:Roundybottom;" | |