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| colspan="4" align="center" style="background: #FFFFFF; {{roundybottom|5px}};" {{!}} {{{weapon2targets}}}
| colspan="4" align="center" style="background: #FFFFFF; {{roundybottom|5px}};" {{!}} {{{weapon2targets}}}
|}
{| colspan="4" cellpadding="5" style="background: #787887; {{roundy|10px}}; border: 2px solid #B8B8D0;"
|-
! style="background: #D1D1E0; {{roundytl|5px}};" {{!}} Cost
! style="background: #D1D1E0;" {{!}} Movement
! style="background: #D1D1E0;" {{!}} Fuel
! style="background: #D1D1E0; {{roundytr|5px}};" {{!}} Vision
|-
| align="center" style="background: #FFFFFF;" | 22000 G
| align="center" style="background: #FFFFFF;" | 7 (Air)
| align="center" style="background: #FFFFFF;" | 99
| align="center" style="background: #FFFFFF;" | 2
|-
! colspan="4" align="center" style="background: #D1D1E0;" | Primary Weapon
|-
| colspan="2" align="center" style="background: #FFFFFF;" {{!}} Bombs
| align="center" style="background: #FFFFFF;" {{!}} 9
| align="center" style="background: #FFFFFF;" {{!}} 1
|-
| colspan="4" align="center" style="background: #FFFFFF;" {{!}} {{color2|00CC00|Infantry}}, {{color|00CC00|Vehicles}}, {{color|00CC00|Ships}}, {{color|00CC00|Submarines}}
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! colspan="4" align="center" style="background: #D1D1E0;" | Secondary Weapon
|-
| colspan="2" align="center" style="background: #FFFFFF;" {{!}} —
| align="center" style="background: #FFFFFF;" {{!}} —
| align="center" style="background: #FFFFFF;" {{!}} —
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| colspan="4" align="center" style="background: #FFFFFF; {{roundybottom|5px}};" {{!}} —
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Revision as of 19:58, 20 September 2010

Advance Wars - Mission Infobox update

{{{mission}}}
colspan="3" style="background: #FFFFFF; Template:Roundy; padding: 10px;" | [[Image:{{{mapimage}}}|200px]]
colspan="3" align="center" style="background: #E1E1E1; Template:Roundytop;" | Officers Involved
Player Andy
Orange Star
rowspan="2" align="right" style="background: #E1E1E1; Template:Roundybl;" | Enemy Hawke
align="left" style="background: #FFFFFF; Template:Roundybr;" | Black Hole
colspan="3" align="center" style="background: #E1E1E1; Template:Roundytop;" | Mission Intel
Game Mode Campaign
Terms Rout, HQ Capture
Weather Clear
Fog of War Inactive
align="right" style="background: #E1E1E1; Template:Roundybl;" | Difficulty align="left" style="background: #FFFFFF; Template:Roundybr;" | File:Ls2.gif
















Starting units

style="background: #Template:Hole color light; Template:Roundytl; padding: 5px;" | Infantry style="background: #Template:Hole color light; padding: 5px;" | Mech style="background: #Template:Hole color light; padding: 5px;" | APC style="background: #Template:Hole color light; padding: 5px;" | Motorbike style="background: #Template:Hole color light; padding: 5px;" | Recon style="background: #Template:Hole color light; padding: 5px;" | Flare style="background: #Template:Hole color light; padding: 5px;" | Tank style="background: #Template:Hole color light; padding: 5px;" | Md Tank style="background: #Template:Hole color light; padding: 5px;" | Neotank style="background: #Template:Hole color light; padding: 5px;" | Megatank
style="background: #Template:Hole color light; Template:Roundytl; padding: 5px;" | [[{{{CO1}}}]] {{{#infantry1}}} {{{#mech1}}} {{{#apc1}}} {{{#motorbike1}}} {{{#recon1}}} {{{#flare1}}} {{{#tank1}}} {{{#mdtank1}}} {{{#neotank1}}} {{{#megatank1}}}
style="background: #Template:Hole color light; Template:Roundybl; padding: 5px;" | [[{{{CO2}}}]] {{{#infantry2}}} {{{#mech2}}} {{{#apc2}}} {{{#motorbike2}}} {{{#recon2}}} {{{#flare2}}} {{{#tank2}}} {{{#mdtank2}}} {{{#neotank2}}} {{{#megatank2}}}


Template:Games rework

style="background: #bebed1; Template:Roundy; padding: 2px;" |
The Games of the Nintendo Wars series
style="background: #DDF; Template:Roundytl; padding: 2px 15px;" | Famicom Wars*: style="background: #e6e6ff; Template:Roundytr; padding: 2px 10px;" align="center" | Famicom WarsSuper Famicom Wars
Game Boy Wars*: Game Boy WarsGame Boy Wars 2Game Boy Wars 3Game Boy Wars Turbo
Advance Wars: Advance Wars*Advance Wars 2: Black Hole Rising*Advance Wars: Dual Strike*Advance Wars: Days of Ruin*
style="background: #DDF; Template:Roundybl; padding: 2px 15px;" | Battalion Wars*: style="background: #e6e6ff; Template:Roundybr; padding: 2px 10px;" align="center" | Battalion WarsBattalion Wars 2



Expandable tables

colspan="2" align="center" style="background: #Template:Solar color light; Template:Roundy;" |
Header title <toggledisplay status=hide showtext="[show]" hidetext="[hide]">

Content here

</toggledisplay>





Unit stats

style="background: #D1D1E0; Template:Roundytl;" | Cost Movement Fuel style="background: #D1D1E0; Template:Roundytr;" | Vision
{{{cost}}} {{{movement}}} {{{fuel}}} {{{vision}}}
Primary Weapon
{{{weapon1name}}} {{{weapon1ammo}}} {{{weapon1range}}}
{{{weapon1targets}}}
Secondary Weapon
{{{weapon2name}}} {{{weapon2ammo}}} {{{weapon2range}}}
colspan="4" align="center" style="background: #FFFFFF; Template:Roundybottom;" | {{{weapon2targets}}}


style="background: #D1D1E0; Template:Roundytl;" | Cost Movement Fuel style="background: #D1D1E0; Template:Roundytr;" | Vision
22000 G 7 (Air) 99 2
Primary Weapon
Bombs 9 1
Template:Color2, Vehicles, Ships, Submarines
Secondary Weapon
colspan="4" align="center" style="background: #FFFFFF; Template:Roundybottom;" | —

AW: Dual Strike - CO Skills

Level 1

  • Bruiser: Direct attack +5%
  • Sharpshooter: Indirect attack +5%
  • Slam Guard: Direct-fire defense +8%
  • Snipe Guard: Indirect-fire defense +8%
  • Combat Pay: Damage foes to earn cash
  • Luck: Random higher damage

Level 2

  • APC Guard: APC defense +10%
  • Tower Power: Com Tower effect +5%
  • Sneaky: Dive/Hide fuel cost -1

Level 3

  • Teamwork: Tag CO's attack +5%
  • Scout: Vision +1
  • Mechanic: Base repair +1
  • Invader: Capture +1
  • Sale Price: Production cost -5%

Level 4

  • Road Rage: Road attack +10%
  • Ranger: Woods attack +10%
  • Urban Fighter: City attack +10%
  • Mountaineer: Mountain attack +10%
  • Seamanship: Sea attack +10%
  • Backstab: Dive/Hide attack +15%

Level 5

  • APC Boost: APC movement +1
  • Missile Guard: Damage from silos -1
  • Cannon Guard: Damage from cannons -2
  • Star Power: Power meter fills quickly

Level 6

  • Bodyguard: Tag CO's defense +10%
  • Prairie Dog: Plain movement = 1
  • Pathfinder: Woods movement = 1
  • Stealthy: Dive/Hide fuel cost -2
  • Gold Rush: Funds from bases +100

Level 7

  • High and Dry: Attack in rain +20%
  • Icebreaker: Attack in snow +20%
  • Sand Scorpion: Attack in sandstorm +20%

Level 8

  • Brawler: Direct attack +8%
  • Sniper: Indirect attack +8%
  • Slam Shield: Direct-fire defense +12%
  • Snipe Shield: Indirect-fire defense +12%

Level 9

  • Synergy: Tag CO's attack +8%
  • Fire Sale: Production cost -8%

Level ☆

  • Eagle Eye: Vision +2
  • Gear Head: Base repair +2
  • Conquerer: Capture +2
  • Mistwalker: Hide units during Super CO
  • Soul of Hachi: Deploy in cities in Super CO


Property movement cost

style="background: #D1D1E0; Template:Roundytl;" | Movement Type style="background: #D1D1E0; Template:Roundytr;" | Movement Cost
{{{type}}} {{{cost}}}
colspan="2" style="background: #D1D1E0; Template:Roundybottom;" |