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User:KC-Earthshaker/Sandbox: Difference between revisions
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| align="center" style="background: #FFFFFF; {{roundybr|5px}};" {{!}} {{{weapon2range}}} | | align="center" style="background: #FFFFFF; {{roundybr|5px}};" {{!}} {{{weapon2range}}} | ||
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== AW: Dual Strike - CO Skills == | |||
=== Level 1 === | |||
* Bruiser: Direct attack +5% | |||
* Sharpshooter: Indirect attack +5% | |||
* Slam Guard: Direct-fire defense +8% | |||
* Snipe Guard: Indirect-fire defense +8% | |||
* Combat Pay: Damage foes to earn cash | |||
* Luck: Random higher damage | |||
=== Level 2 === | |||
* APC Guard: APC defense +10% | |||
* Tower Power: Com Tower effect +5% | |||
* Sneaky: Dive/Hide fuel cost -1 | |||
=== Level 3 === | |||
* Teamwork: Tag CO's attack +5% | |||
* Scout: Vision +1 | |||
* Mechanic: Base repair +1 | |||
* Invader: Capture +1 | |||
* Sale Price: Production cost -5% | |||
=== Level 4 === | |||
* Road Rage: Road attack +10% | |||
* Ranger: Woods attack +10% | |||
* Urban Fighter: City attack +10% | |||
* Mountaineer: Mountain attack +10% | |||
* Seamanship: Sea attack +10% | |||
* Backstab: Dive/Hide attack +15% | |||
=== Level 5 === | |||
* APC Boost: APC movement +1 | |||
* Missile Guard: Damage from silos -1 | |||
* Cannon Guard: Damage from cannons -2 | |||
* Star Power: Power meter fills quickly | |||
=== Level 6 === | |||
* Bodyguard: Tag CO's defense +10% | |||
* Prairie Dog: Plain movement = 1 | |||
* Pathfinder: Woods movement = 1 | |||
* Stealthy: Dive/Hide fuel cost -2 | |||
* Gold Rush: Funds from bases +100 | |||
=== Level 7 === | |||
* High and Dry: Attack in rain +20% | |||
* Icebreaker: Attack in snow +20% | |||
* Sand Scorpion: Attack in sandstorm +20% | |||
=== Level 8 === | |||
* Brawler: Direct attack +8% | |||
* Sniper: Indirect attack +8% | |||
* Slam Shield: Direct-fire defense +12% | |||
* Snipe Shield: Indirect-fire defense +12% | |||
=== Level 9 === | |||
* Synergy: Tag CO's attack +8% | |||
* Fire Sale: Production cost -8% | |||
=== Level ☆ === | |||
* Eagle Eye: Vision +2 | |||
* Gear Head: Base repair +2 | |||
* Conquerer: Capture +2 | |||
* Mistwalker: Hide units during Super CO | |||
* Soul of Hachi: Deploy in cities in Super CO |
Revision as of 00:38, 19 September 2010
Advance Wars - Mission Infobox update
{{{mission}}} | ||
colspan="3" style="background: #FFFFFF; Template:Roundy; padding: 10px;" | [[Image:{{{mapimage}}}|200px]] | ||
colspan="3" align="center" style="background: #E1E1E1; Template:Roundytop;" | Officers Involved | ||
---|---|---|
Player | Andy | |
Orange Star | ||
rowspan="2" align="right" style="background: #E1E1E1; Template:Roundybl;" | Enemy | Hawke | |
align="left" style="background: #FFFFFF; Template:Roundybr;" | Black Hole | ||
colspan="3" align="center" style="background: #E1E1E1; Template:Roundytop;" | Mission Intel | ||
Game Mode | Campaign | |
Terms | Rout, HQ Capture | |
Weather | Clear | |
Fog of War | Inactive | |
align="right" style="background: #E1E1E1; Template:Roundybl;" | Difficulty | align="left" style="background: #FFFFFF; Template:Roundybr;" | File:Ls2.gif |
Starting units
style="background: #Template:Hole color light; Template:Roundytl; padding: 5px;" | Infantry | style="background: #Template:Hole color light; padding: 5px;" | Mech | style="background: #Template:Hole color light; padding: 5px;" | APC | style="background: #Template:Hole color light; padding: 5px;" | Motorbike | style="background: #Template:Hole color light; padding: 5px;" | Recon | style="background: #Template:Hole color light; padding: 5px;" | Flare | style="background: #Template:Hole color light; padding: 5px;" | Tank | style="background: #Template:Hole color light; padding: 5px;" | Md Tank | style="background: #Template:Hole color light; padding: 5px;" | Neotank | style="background: #Template:Hole color light; padding: 5px;" | Megatank | |
---|---|---|---|---|---|---|---|---|---|---|
style="background: #Template:Hole color light; Template:Roundytl; padding: 5px;" | [[{{{CO1}}}]] | {{{#infantry1}}} | {{{#mech1}}} | {{{#apc1}}} | {{{#motorbike1}}} | {{{#recon1}}} | {{{#flare1}}} | {{{#tank1}}} | {{{#mdtank1}}} | {{{#neotank1}}} | {{{#megatank1}}} |
style="background: #Template:Hole color light; Template:Roundybl; padding: 5px;" | [[{{{CO2}}}]] | {{{#infantry2}}} | {{{#mech2}}} | {{{#apc2}}} | {{{#motorbike2}}} | {{{#recon2}}} | {{{#flare2}}} | {{{#tank2}}} | {{{#mdtank2}}} | {{{#neotank2}}} | {{{#megatank2}}} |
Template:Games rework
style="background: #bebed1; Template:Roundy; padding: 2px;" |
|
Expandable tables
colspan="2" align="center" style="background: #Template:Solar color light; Template:Roundy;" |
Header title <toggledisplay status=hide showtext="[show]" hidetext="[hide]">
Content here |
Item | Location |
---|---|
Escape Rope | Near the north wall |
Unit stats
style="background: #D1D1E0; Template:Roundytl;" | Cost | Movement | Fuel | style="background: #D1D1E0; Template:Roundytr;" | Vision |
---|---|---|---|
{{{cost}}} | {{{movement}}} | {{{fuel}}} | {{{vision}}} |
Primary Weapon | |||
{{{weapon1name}}} | {{{weapon1ammo}}} | {{{weapon1range}}} | |
Secondary Weapon | |||
align="center" style="background: #FFFFFF; Template:Roundybl;" | {{{weapon2name}}} | {{{weapon2ammo}}} | align="center" style="background: #FFFFFF; Template:Roundybr;" | {{{weapon2range}}} |
AW: Dual Strike - CO Skills
Level 1
- Bruiser: Direct attack +5%
- Sharpshooter: Indirect attack +5%
- Slam Guard: Direct-fire defense +8%
- Snipe Guard: Indirect-fire defense +8%
- Combat Pay: Damage foes to earn cash
- Luck: Random higher damage
Level 2
- APC Guard: APC defense +10%
- Tower Power: Com Tower effect +5%
- Sneaky: Dive/Hide fuel cost -1
Level 3
- Teamwork: Tag CO's attack +5%
- Scout: Vision +1
- Mechanic: Base repair +1
- Invader: Capture +1
- Sale Price: Production cost -5%
Level 4
- Road Rage: Road attack +10%
- Ranger: Woods attack +10%
- Urban Fighter: City attack +10%
- Mountaineer: Mountain attack +10%
- Seamanship: Sea attack +10%
- Backstab: Dive/Hide attack +15%
Level 5
- APC Boost: APC movement +1
- Missile Guard: Damage from silos -1
- Cannon Guard: Damage from cannons -2
- Star Power: Power meter fills quickly
Level 6
- Bodyguard: Tag CO's defense +10%
- Prairie Dog: Plain movement = 1
- Pathfinder: Woods movement = 1
- Stealthy: Dive/Hide fuel cost -2
- Gold Rush: Funds from bases +100
Level 7
- High and Dry: Attack in rain +20%
- Icebreaker: Attack in snow +20%
- Sand Scorpion: Attack in sandstorm +20%
Level 8
- Brawler: Direct attack +8%
- Sniper: Indirect attack +8%
- Slam Shield: Direct-fire defense +12%
- Snipe Shield: Indirect-fire defense +12%
Level 9
- Synergy: Tag CO's attack +8%
- Fire Sale: Production cost -8%
Level ☆
- Eagle Eye: Vision +2
- Gear Head: Base repair +2
- Conquerer: Capture +2
- Mistwalker: Hide units during Super CO
- Soul of Hachi: Deploy in cities in Super CO