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Submarine (Advance Wars): Difference between revisions
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Revision as of 14:09, 13 July 2010
Submarine units are direct combat submarines. Their purpose is to attack ships and other submarines. They have appeared in all instalments of the Advance Wars series so far. They have their own defensive type and, prior to Advance Wars: Dual Strike, were the only units to do so. They now share that honor with the Oozium.
Submarines have the ability to dive underwater. While doing so, they consume more fuel but can only be attacked by Cruisers and other submarines.
Basic statistics
Advance Wars, Advance Wars 2, Advance Wars: Dual Strike
- Cost: 20000
- Movement: 5, Ships
- Fuel: 60
- Vision: 5
- Weapon 1: Torpedoes
- Range: 1
- Ammo: 6
- Targets: Ships (strong), submarines (strong)
- Weapon 2: N/A
Advance Wars: Dark Conflict/Days of Ruin
- Cost: 20000
- Movement: 6, Ship
- Fuel: 70
- Vision: 5
- Weapon 1: Torpedo
- Range: 1
- Ammo: 6
- Targets: Ships (strong), submarines (strong)
- Weapon 2: N/A
COs with bonuses for Submarines
- Max
- Attack power and movement boosts.
- Drake
- Attack power, defence and movement boosts.
- Greyfield
- Attack power and defence boosts.
COs with penalties for Submarines
- Grit
- Attack power penalty.
- Eagle
- Attack power penalty.
- Jess
- Attack power penalty.
- Sensei
- Attack power penalty.
Submarine against other units
Please refer to the following damage charts: