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Artillery (Advance Wars)

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Revision as of 16:39, 15 April 2023 by Trig Jegman (talk | contribs)
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Artillery
Artillery (Orange Star).png
In-battle sprite
Basic info
Games Advance Wars,
Advance Wars 2,
Dual Strike,
Days of Ruin
Production cost 6,000
Movement range 5 (Tread)AW, AW2, AWDS
5 (Tank)AW4
Fuel 50
Vision 1AW, AW2, AWDS
3AW4
Primary weapon
Name Cannon
Range 2-3
Ammo 9AW, AW2, AWDS
6AW4
Effective against Infantry, Vehicles
Weak against Ships, Subs
Secondary weapon
Name None
Range N/A
Ammo N/A
Effective against N/A
Weak against N/A

Artillery units are indirect combat ground vehicles. They are used for attacking other ground units, as well as sea units. They are found as standard units throughout the Advance Wars series. They are known as Mech Guns in the European version of Advance Wars: Days of Ruin.

Basic statistics

Grit's Artillery attacking Adder's Medium Tanks

Advance Wars, Advance Wars 2, Advance Wars: Dual Strike

  • Cost: 6000
  • Movement: 5, tread
  • Fuel: 50
  • Vision: 1
  • Weapon 1: Cannon
  • Ammo: 9
  • Range: 2-3
  • Targets: Infantry (strong), vehicles (strong), navy (weak), subs (weak)
  • Weapon 2: None

Advance Wars: Dark Conflict/Days of Ruin

  • Cost: 6000
  • Movement: 5, Tank
  • Fuel: 50
  • Vision: 3
  • Weapon 1: Cannon
  • Ammo: 6
  • Range: 2-3
  • Targets: Infantry (strong), vehicles (strong), navy (weak), subs (weak)
  • Weapon 2: None

COs with bonuses for Artilleries

Grit
Attack power and range boosts.
Jess
Attack power and movement boosts.
Jake
Range and movement boosts.
Isabella
Range boost, along with her other abilities.
Lin
Firepower, defence and vision boosts.
Gage
Firepower, defence and range boosts.

COs with penalties for Artilleries

Max
Range loss, attack power loss in Advance Wars 1 and 2.

Gallery

Artillery (Advance Wars) against other units

Please refer to the following damage charts:

AW1 Damage Chart
AW2 Damage Chart
AWDS Damage Chart
AWDoR Damage Chart