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Super Famicom Wars
Super Famicom Wars | |
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File:SFW title.PNG The game's title screen | |
Basic info | |
Developer | Intelligent Systems |
Publisher | Nintendo |
System | Super Famicom (1998) Virtual Console (2010) |
Ratings | |
North America: | Unreleased |
Europe: | Unreleased |
Australia: | Unreleased |
Japan: | A |
Release Dates | |
North America: | Unreleased |
Europe: | Unreleased |
Australia: | Unreleased |
Japan: | May 1, 1998 February 16, 2010 |
Super Famicom Wars Guide on StrategyWiki |
Super Famicom Wars is a game that was developed by Intelligent Systems and published by Nintendo. It was released in Japan for the Super Famicom on May 1, 1998. Originally released exclusively in Japan, the game was later re-released for the Virtual Console on February 16, 2010.
Background
As the successor to Famicom Wars, the game built upon the previous one, and improved several areas. Not only did SFW have enhanced sound and graphics thanks to the new hardware, it also boasted more maps, units, and commanding officers. However, the inclusion of Fog of War and the 4-way multiplayer system were regarded as the greatest new features. Both of these features have since been carried over through the Advance Wars games.
Gameplay
Like the original game, you control an army of modern units (unlike BS Fire Emblem: Akaneia Senki) against an opposing army of similar units. Also unlike Fire Emblem is the fact that each unit can be disposed and replaced, and that each unit does not have a unique and individual background. The game is a tactical role-playing game. Unlike the other “wars” games, in Super Famicom Wars, both the attacking and the defending units fire at the same time. Some units have also been added.
Games | |
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Famicom Wars* | |
Game Boy Wars* | |
Advance Wars | |
Battalion Wars* | |
Cancelled games |