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User:KC-Earthshaker/Sandbox
From Wars Wiki
Advance Wars - Mission Infobox update
KC-Earthshaker/Sandbox | ||||||
colspan="7" style="background: #FFFFFF; Template:Roundy; padding: 10px;" | [[Image:{{{mapimage}}}|200px]] | ||||||
colspan="7" align="center" style="background: #E1E1E1; Template:Roundytop;" | Officers Involved | ||||||
---|---|---|---|---|---|---|
Player | ||||||
Allies | None | |||||
colspan="2" align="right" style="background: #E1E1E1; Template:Roundybl;" | Enemy | colspan="5" style="background: #FFFFFF; Template:Roundybr;" | | |||||
colspan="7" align="center" style="background: #E1E1E1; Template:Roundytop;" | Mission Intel | ||||||
Game Mode | Campaign | |||||
Terms | Rout, HQ Capture | |||||
Weather | Clear | |||||
colspan="2" align="right" style="background: #E1E1E1; Template:Roundybl;" | Fog of War | colspan="5" align="left" style="background: #FFFFFF; Template:Roundybr;" | Inactive | |||||
colspan="7" align="center" style="background: #E1E1E1; Template:Roundy;" | Starting Properties | ||||||
align="center" style="background: #E1E1E1; Template:Roundytl;" | | align="center" style="background: #E1E1E1; Template:Roundytr;" | Neutral | |||||
align="right" style="background: #E1E1E1; Template:Roundytl;" | Template:Color2 | 0 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | — | — | — | — | — | — |
align="right" style="background: #E1E1E1; Template:Roundybl;" | Total | 0 | 0 | 0 | 0 | 0 | align="center" style="background: #FFFFFF; Template:Roundybr;" | 0 |
Starting units
style="background: #E1E1E1; Template:Roundytl;" | | style="background: #E1E1E1; Template:Roundytr;" | | ||||
---|---|---|---|---|---|
style="background: #E1E1E1; Template:Roundytl;" | Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
Template:Color2 | 0 | 0 | 0 | 0 | 0 |
style="background: #B8B8D0; Template:Roundybl; padding: 5px;" | Total | — | — | — | — | style="background: #FFFFFF; Template:Roundybr;" | — |
Template:Games rework
colspan="2" style="background: #8E8E8E; Template:Roundytop;" | The Subseries of Nintendo Wars | |
---|---|
Famicom Wars (Japan only) |
Famicom Wars, Super Famicom Wars Battalion Wars, Battalion Wars 2 Advance Wars: Dual Strike |
Game Boy Wars (Japan only) |
Game Boy Wars, Game Boy Wars 2, Game Boy Wars 3, Game Boy Wars Turbo Advance Wars, Advance Wars 2 |
Advance Wars (Outside Japan) |
Advance Wars, Advance Wars 2, Advance Wars: Dual Strike, Advance Wars: Days of Ruin |
Battalion Wars (Outside Japan) |
Battalion Wars, Battalion Wars 2 |
style="background: #bebed1; Template:Roundy; padding: 2px;" |
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Expandable tables
colspan="2" align="center" style="background: #Template:Solar color light; Template:Roundy;" |
Header title <toggledisplay status=hide showtext="[show]" hidetext="[hide]">
Content here |
Item | Location |
---|---|
Escape Rope | Near the north wall |
Unit stats
style="background: #D1D1E0; Template:Roundytl;" | Cost | Movement | Fuel | style="background: #D1D1E0; Template:Roundytr;" | Vision |
---|---|---|---|
{{{cost}}} | {{{movement}}} | {{{fuel}}} | {{{vision}}} |
Primary Weapon | |||
{{{weapon1name}}} | {{{weapon1ammo}}} | {{{weapon1range}}} | |
Target Effectiveness: {{{weapon1targets}}} | |||
Secondary Weapon | |||
{{{weapon2name}}} | {{{weapon2ammo}}} | {{{weapon2range}}} | |
colspan="4" align="center" style="background: #FFFFFF; Template:Roundybottom;" | {{{weapon2targets}}} |
style="background: #D1D1E0; Template:Roundytl;" | Cost | Movement | Fuel | style="background: #D1D1E0; Template:Roundytr;" | Vision |
---|---|---|---|
22000 G | 7 (Air) | 99 | 2 |
Primary Weapon | |||
Bombs | 9 | 1 | |
Success Rate: Infantry, Vehicles, Ships | |||
Secondary Weapon | |||
— | — | — | |
— | |||
colspan="4" align="center" style="background: #D1D1E0; Template:Roundybottom;" | Targets listed in green will receive the most damage; targets in red will receive the least. |
AW: Dual Strike - CO Skills
Level 1
- Bruiser: Direct attack +5%
- Sharpshooter: Indirect attack +5%
- Slam Guard: Direct-fire defense +8%
- Snipe Guard: Indirect-fire defense +8%
- Combat Pay: Damage foes to earn cash
- Luck: Random higher damage
Level 2
- APC Guard: APC defense +10%
- Tower Power: Com Tower effect +5%
- Sneaky: Dive/Hide fuel cost -1
Level 3
- Teamwork: Tag CO's attack +5%
- Scout: Vision +1
- Mechanic: Base repair +1
- Invader: Capture +1
- Sale Price: Production cost -5%
Level 4
- Road Rage: Road attack +10%
- Ranger: Woods attack +10%
- Urban Fighter: City attack +10%
- Mountaineer: Mountain attack +10%
- Seamanship: Sea attack +10%
- Backstab: Dive/Hide attack +15%
Level 5
- APC Boost: APC movement +1
- Missile Guard: Damage from silos -1
- Cannon Guard: Damage from cannons -2
- Star Power: Power meter fills quickly
Level 6
- Bodyguard: Tag CO's defense +10%
- Prairie Dog: Plain movement = 1
- Pathfinder: Woods movement = 1
- Stealthy: Dive/Hide fuel cost -2
- Gold Rush: Funds from bases +100
Level 7
- High and Dry: Attack in rain +20%
- Icebreaker: Attack in snow +20%
- Sand Scorpion: Attack in sandstorm +20%
Level 8
- Brawler: Direct attack +8%
- Sniper: Indirect attack +8%
- Slam Shield: Direct-fire defense +12%
- Snipe Shield: Indirect-fire defense +12%
Level 9
- Synergy: Tag CO's attack +8%
- Fire Sale: Production cost -8%
Level ☆
- Eagle Eye: Vision +2
- Gear Head: Base repair +2
- Conquerer: Capture +2
- Mistwalker: Hide units during Super CO
- Soul of Hachi: Deploy in cities in Super CO
Property movement cost
style="background: #D1D1E0; Template:Roundytl;" | Movement Type | style="background: #D1D1E0; Template:Roundytr;" | Movement Cost |
---|---|
Infantry | {{{infantry}}} |
Mech | {{{mech}}} |
Treads | {{{tread}}} |
Tire A | {{{tireA}}} |
Tire B | {{{tireB}}} |
Pipe | {{{pipe}}} |
Oozium | {{{oozium}}} |
Tank | {{{tank}}} |
Air | {{{air}}} |
Ships | {{{ship}}} |
Transport | {{{transport}}} |
colspan="2" style="background: #D1D1E0; Template:Roundybottom;" | |