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Artillery (Advance Wars): Difference between revisions
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Revision as of 13:47, 13 July 2010
Template:UnitInfobox Template:UnitInfobox/old
Artillery units are indirect combat ground vehicles. They are used for attacking other ground units, as well as sea units. They are found as standard units throughout the Advance Wars series. They are known as Mech Guns in the European version of Advance Wars: Days of Ruin.
Basic statistics
Advance Wars, Advance Wars 2, Advance Wars: Dual Strike
- Cost: 6000
- Movement: 5, tread
- Fuel: 99
- Vision: 1
- Weapon 1: Cannon
- Ammo: 5
- Range: 2-3
- Targets: Infantry (strong), vehicles (strong), navy (weak), subs (weak)
- Weapon 2: None
Advance Wars: Dark Conflict/Days of Ruin
- Cost: 6000
- Movement: 5, Tank
- Fuel: 50
- Vision: 3
- Weapon 1: Cannon
- Ammo: 6
- Range: 2-3
- Targets: Infantry (strong), vehicles (strong), navy (weak), subs (weak)
- Weapon 2: None
COs with bonuses for Artilleries
- Grit
- Attack power and range boosts.
- Jess
- Attack power and movement boosts.
- Jake
- Range and movement boosts.
- Isabella
- Range boost, along with her other abilities.
- Lin
- Firepower, defence and vision boosts.
- Gage
- Firepower, defence and range boosts.
COs with penalties for Artilleries
- Max
- Range loss, attack power loss in Advance Wars 1 and 2.
Sprites
Advance Wars: Dual Strike | Advance Wars: Days of Ruin |
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Artillery against other units
Please refer to the following damage charts: