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Crack Squad: Difference between revisions
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'''Crack Squad''' is the second | {{BW Mission Infobox | ||
|colorscheme=Solar | |||
|image=BW2_MP_Coop_Crack_Squad.jpg | |||
|player=Western Frontier | |||
|#allies=1 | |||
|ally1=Solar Empire | |||
|enemy1=Xylvania | |||
|location=Coconut Island, [[Coral Atolls]] | |||
|result= | |||
}} | |||
'''Crack Squad''' is the second co-op map in ''[[Battalion Wars 2]]''. It is a retelling of the mission [[Herman's Heroes]]. | |||
== Intel == | ==Intel== | ||
{{objectlisth}} | |||
{ | {{objectlistbod|location=frontier|priority=Gold|objective=Disable the Radar Array}} | ||
{{objectlistbod|location=frontier|priority=Gold|objective=Ignite the Fuel Refinery}} | |||
{{objectlistbod|location=frontier|priority=Gold|objective=Detonate the Munitions Dump}} | |||
{{objectlistbod|location=frontier|priority=Gold|objective=Advance to the Extraction Point}} | |||
{{objectlistbod|location=frontier|priority=Silver|objective=Liberate the Fuel Refinery POWs}} | |||
{{objectlistbod|location=frontier|priority=Silver|objective=Free the Munitions Dump POWs}} | |||
| | {{objectlistbod|location=frontier|priority=Silver|objective=Rescue the Radar Array POWs}} | ||
{{objectlistfoot}} | |||
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== Units == | == Units == | ||
=== Player 1 (Western Frontier) === | === Player 1 (Western Frontier) === | ||
Line 50: | Line 41: | ||
=== Player 2 (Solar Empire) === | === Player 2 (Solar Empire) === | ||
Starting: | Starting: | ||
* Grunt (4) | * Grunt (4) | ||
Line 66: | Line 56: | ||
* Anti-Air (2) | * Anti-Air (2) | ||
=== Enemy (Xylvania) | === Enemy (Xylvania) === | ||
Starting area path: | Starting area path: | ||
Line 134: | Line 124: | ||
By default, they will guard the Fuel Refinery. | By default, they will guard the Fuel Refinery. | ||
If the Radar Array is | If the Radar Array is approached, the Gunships will attack the players. However, if the Radar Array is destroyed, the Gunships will stop attacking and just guard the Array instead. | ||
The Gunships will infinitely respawn near the Munitions Dump and guard the Fuel Refinery until the Fuel Refinery is destroyed. | The Gunships will infinitely respawn near the Munitions Dump and guard the Fuel Refinery until the Fuel Refinery is destroyed. | ||
As soon as all 3 objectives are destroyed, the Gunships will | As soon as all 3 objectives are destroyed, the Gunships will re-spawn once, check the Fuel Refinery area, and then guard the Helipad area. | ||
[[Category:Battalion Wars 2 multiplayer]] |
Latest revision as of 21:02, 10 December 2023
Crack Squad | |
---|---|
VS | |
Allied Forces | |
Player Faction | Western Frontier |
Allies | Solar Empire |
Enemy Forces | |
Primary | Xylvania |
Secondary | None |
Other Intel | |
Location | Coconut Island, Coral Atolls |
Result |
Crack Squad is the second co-op map in Battalion Wars 2. It is a retelling of the mission Herman's Heroes.
Intel[edit | edit source]
Units[edit | edit source]
Player 1 (Western Frontier)[edit | edit source]
Starting:
- Grunt (4)
- Bazooka (5)
Radar Array POW Camp:
- Grunt (2)
- Flame (4)
Fuel Refinery POW Camp:
- Light Tank
Munitions Dump POW Camp:
- Grunt (2)
- Bazooka (2)
Player 2 (Solar Empire)[edit | edit source]
Starting:
- Grunt (4)
- Assault (5)
Radar Array POW Camp:
- Grunt (2)
- Anti-Air (4)
Fuel Refinery POW Camp:
- Light Tank
Munitions Dump POW Camp:
- Grunt (2)
- Anti-Air (2)
Enemy (Xylvania)[edit | edit source]
Starting area path:
- Grunt (4)
- Acid Gas (2)
Starting area reinforcements (approach as you move through the starting area path enemies):
- Grunt (4)
- Recon
Radar Array outside defenses:
- Grunt (1)
- Assault (2)
- Light Tank (2)
- MG Tower - within the fort but easily targeted from outside
Radar Array inner defenses:
- Acid Gas (4)
Gunships:
- Gunship (2) - see below for Gunship AI
Fuel Refinery east defense:
- Grunt (3)
- Acid Gas (4)
Fuel Refinery other defenses:
- Bazooka (3) - south end
- Recon - north end, eventually approaches as the Fuel Refinery's defenses are attacked
Munitions Dump path:
- Bazooka (2)
- Acid Gas (3)
- Recon (2) - come from the hill, approach when the Light Tank POWs are freed
Munitions Dump defenses:
- Grunt (4)
- Assault (2)
- Light Tank (3) - all approach when really close to the Munitions Dump entrances
- Recon - approaches when close to the Munitions Dump entrances
- MG Tower (3)
Helipad outside defenses:
- Bazooka (3)
- Acid Gas (2) - reinforce when Bazookas are attacked
- Light Tank - reinforce when Bazookas are attacked
- MG Tower (2)
Helipad inside defenses:
- Grunt (2)
- Assault (1)
Total:
- Grunt - 18
- Bazooka - 8
- Acid Gas - 15
- Assault - 5
- Light Tank - 6
- Recon - 5
- Gunship - 2*
- MG Tower - 6
Gunship AI[edit | edit source]
The 2 Gunships in the level have a noteworthy AI, as they will do different things depending on what is currently going on in the mission.
By default, they will guard the Fuel Refinery.
If the Radar Array is approached, the Gunships will attack the players. However, if the Radar Array is destroyed, the Gunships will stop attacking and just guard the Array instead.
The Gunships will infinitely respawn near the Munitions Dump and guard the Fuel Refinery until the Fuel Refinery is destroyed.
As soon as all 3 objectives are destroyed, the Gunships will re-spawn once, check the Fuel Refinery area, and then guard the Helipad area.